Beschrijving

Pretty straight forward. Use a good line and go for it. No one, at least on the boards, ever used Raiden. Which is kinda interesting. The thing is, you need to force the driver to look towards the fence. By running before jumping the fence he'll be looking at the sound origin, that makes so you can run to the truck without being spotted. I dolphin dived but it would be faster to just run to the truck.

No one really counted the cutscene as load before, which is very weird. I understand not counting it when you're doing sick ballista's trickshots. But, when you actually trigger the cutscene, I think you need to count it as "load time."

00:01.217 - Run starts (Fade-in last dark frame) 01:04.568 - Load starts (Cutscene starts / HUD icons disappear) 01:08.184 - Load resume (Cutscene ends / Last dark frame) 01:27.167 - Run ends (Fulton icon disappears)

If there's something wrong with my timing I'll fix it as soon as possible.

Scorebord
Niveau
Mission 16 Traitors' Caravan
Categorie
No Traces
Platforms
PC
Character Used
Raiden
Version
Patched
Run
Rang
Eerste plaats
1st
Load Removed Time
1m 22s 334ms
Real Time Attack
1m 25s 950ms
In-Game Time
1m 25s 285ms
Datum
3 years ago
Platform
USA / NTSCPC
Details
Speler
Geverifieerd
3 years ago
Verwijderd
Ingestuurd
3 years ago
Game statistieken
Volgers
346
Runs
1,481
Spelers
100
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