Pausing for lag reduction purposes
Title. Due to the limited processing power of the Nintendo 64, i propose that only IGT (In-game time) be used when timing speedruns. this is partly due to escort behavior (looking at you shrap) when in high lag enviroments. please leave your thoughts on this thread.
Recente runs
Niveau: 06 - Hoover Mission
Niveau: 13 - Sandbox
Niveau: 14 - Kitchen
Niveau: 07 - Thick Mission
Niveau: 09 - Shrap Mission