Lakitu Valley Par 4 Eagle Strats with Luigi [WIP]
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Lakitu Valley Par 4 Eagle Strats with Luigi [WIP]
Updated 6 years ago by MetalYoshi

There's no Wind in Lakitu Cup, so in theory, there should be ways to attempt to hole out for Eagles to save even more time and perhaps open up the possibility of skipping a third hole.

These strategies may help save significant time with the Character Matches vs Koopa Troopa and Peach as well since you're forcing the CPU to take at most two shots as opposed to four or five (or sometimes more). Hopefully, you won't need any of the strats in Character Matches past the 11th hole, because you'll want the Matches clinched by then. Every extra hole played costs significant time.

This is tricky because there are two cup locations for each hole, as detailed in this Guide: http://www.speedrun.com/mgtt/guide/kfxql That, and most of Greens have some minor slope.

Here is what I've come up with. Assume full-power with no Impact changes and perfect accuracy unless specified to save space. Also, I've made these so that the Tee Shots are identical to minimize the mental processing required. NOTE: THESE WON'T WORK IF THERE IS RAIN. All the more power to you if you can come up with backup strats, but I wouldn't worry about it.

If you manage to succeed at obtaining 5 Eagles/Aces (good luck!), you COULD skip a Par 5 and two Par 4s (maybe 14, 17, 18), but I don't know if this ends up much faster than skipping the traditional 13 & 17. Snagging 7(!) Eagles/Aces means being able to skip 13, 17, AND 14 or 18, since you'd have a potential score of -22 for the other 15 holes, and +28 in penalties for a total of +6. This would save unholy amounts of time (sub-8:30 would be a very plausible yet insane achievement). If you are the best and luckiest player in the world and can manage 9 Eagles, you will be able to skip 3 Par 5s!

Hole 1: NOTE: The two pins for this hole are very close to each other and will both display as 358y from the Tee. How to tell which one you get: if the Pin is directly in front of your Simulation Line, it's "right" pin. If the pin is right of the Simulation Line, it's "left" pin. This will become natural with practice.

Left-Center Flag (358y): 1) Play a 1w Power shot one frame short of full power with Topspin. 2) Hit a 118y shot with Topspin. This will work for 0% and +1% RNG.

Right-Center Flag (358y): 1) Play a 1w Power shot one frame shot of full power with Super Topspin. 2) Go with the Power shot @ 125y and hit a two-frame hook with Super Backspin. This will work for -1% and 0% RNG.

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Hole 2:

Front-Right Flag (366y): 1) Play a low 1w Power shot with a one frame slice and Super Backspin. 2a) Toggle down to 141y and hit a low shot with a one-frame slice and Backspin. 2b) Toggle down to 139y and hit a low shot with a two-frame slice and Topspin.

Center Flag (371y): 1) N/A

Hole 4:

Front-Left Flag (363y): 1) N/A

Back-Right Flag (377y): 1) N/A

Hole 6:

Front-Right (381y): 1) N/A

Back-Left (393y): 1) N/A

Hole 8:

Front-Left (354y): 1) N/A

Center (356y): 1) N/A

Hole 10:

Front-Right (358y): 1) N/A

Center (363y): 1) N/A

Hole 11:

Left (317y): 1) N/A

Back-Left (330y): 1) N/A

Hole 14: NOTE: Both Pins will display as 396y from the Tee. Use the c-stick, double-tap X, or wait for the camera to pan during your tee shot to see which pin you get.

Back (396y): 1) N/A

Back-Right (396y): N/A

Hole 15:

Right (317y): N/A

Center (313y): N/A

Hole 18:

Front (299y): N/A

Center (306y): N/A

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