Other than being able to use the ir sensor to aim wherever instead of use of a stick, are there any major things different in running the any% on PS2 instead of Wii? Mainly thinking like bugs, or exploits.
Only version of this game I have is the PS2 version BTW.
Since Green Grass & High Tides is only FC'able in the PAL region/50hz versions of RB1, and many of us don't have the ability to use the 50hz version to FC the song, was thinking of splitting the FGFC section into two.
One which is for every song that can be FC'ed on a NTST/60hz release (aka all them but GGAHT), and another for those with a European copy that can FC this trifficult song.
Decided to ask on here first before I go and make the change to avoid annoyed peoples.
On the Wii version (it's pretty close to the PS2 release, minus the buyable DLC songs) of RB1 at least, you're able to simply insert the microphone anytime during the game's menus, or even the system BIOS and it should hopefully detect it and work fine (well as fine as the jank RB1 engine can handle).
DuckStation is the best PS1 emulator out there rn. I'd avoid ePSXe like the plague since it has a garbage interface, and is also a bit bad in emulation since it was last updated in 2013 while DuckStation still gets updates.
I heard the soon to come online multiplayer update will add new achievements, does this mean that the deadgod% category would have to be updated to add these new achievements, or will there be an option to use a file that auto-unlocks them like how the daily run achievements are handled. I also ask this since I noticed the rules say that co-op can't be used at all.
M&M's Lost Formulas: Rapture Edition
I've never seen this issue either. I've been able to play the game mainly on Windows XP on a real desktop, and even a few times on Windows 10 and 7, both working fine for me with I think DirectX selected.
Personally I would accept emulators on another sub-category since even the best V,Smile emulators are still heavily in development despite many games now being pretty playable.
I'd maybe message the mod to see what he thinks.
I noticed no option to have a run use a set seed, or a random seed like many other random games that has seeds like Minecraft, or SM64 randomizer and was wondering if this could be considered an option, or if most people simply use a set seed.
Seems the iOS version shares some seeds with the PC version since the seed here is the same as on the (as of 11/2/23) top run of 1 char with PC.
Just the other day I was looking to see if anyone had one any 100% runs of the game too, seems like it'd be an interesting run with it likely lasting something like 18+ hours. Online I hear a few talks about 100% runs they did from like 7+ years ago, but all the video links are sadly dead with no archives I could find. One guy claims to have done a 100% run of Rebirth w/out DLC in 76 hours, but no video link.
While grinding more IL runs of the map pack I noticed that the conveyers will completely stop you if you hit it from under one facing up at the right angle. Have no idea if this could be useful in runs (highly doubt it). Something I do think would be good for runs is another I just found where you can store the momentum of a conveyer if you quit a level while on it, and quickly enter another. I'm playing the game through the standalone Flash Player EXE via the version from The Basement Collection.
I've had this idea for a while to do an any% run of this game but on the Wii's official internet browser channel and was wondering if this would be fine on the leaderboards. This will likely be a one off type thing as it takes a while to setup because of the app's slow speeds. I remember the browser uses a version of Opera with it's Flash version being a lite version of the main one (don't remember the exact release number).
Guess this happens when playing on a gfx card older than the game itself? Not sure as I've only now seen this glitch.
Update: Someone else also had this happen to them.
Was wondering if any chance of an Any% category that only allows the Alt glitch which lets you clip through walls by exploiting the game freezing when using the alt key (or holding the title bar with a mouse click) would be here as a new category. I think this could have interesting strategies for faster times, mainly on stages where a wall blocks you from getting to the end without going around. This would also make it so people can run the game with this major glitch without having to be restricted by the major glitches category which has a steep entry level for learning.
As in a run of the game on a new save file going through the episodes from start to end without use of a NG+.
Those GRP files I think are compressed archives, annoyingly no one has figured out the compression method yet.
Asking since I've been planning and practicing a run of the 2015 Raw Thrills Jurassic Park arcade game, and also the Jurassic Park III arcade game from Konami. BTW I plan to do both of the runs on real arcade hardware and in fact have been practicing the Raw Thrills game on a real machine since I know where the nearest arcades with both games are (and how the Raw Thrills game is super common rn).