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스레드: Hollow Knight
United StatesMenmoe2 months ago

Thanks, I'll check it out.

If I'm checking properly, the computer recognizes my controller as "Xbox Wireless Controller", which I assume implies that it's Xinput. But the fact that it's not working on hollow knight may be a sign that it's not. I think I might just use some remapping tool. Or if they start to allow this modded assembly.

Thanks for your help!

스레드: Hollow Knight
United StatesMenmoe2 months ago

Ok, interesting. Would you know where I could find that out?

(Unrelated: I heard that there was an autosplitter that is being tested that would work for other operating systems other than windows. I have a friend that plays on mac, I was wondering if you had any knowledge about this?)

스레드: Hollow Knight
United StatesMenmoe2 months ago

Some players can sometimes experience controller issues such as the controller randomly stopping and starting to work. This issue can be very a frustrating one, but luckily there are mods such as ButtonPromptSwitcher and ControllerFixes that could help (if you are experiencing a similar issue, I recommend you check out this steam forum).

There is also an Assembly-CSharp.dll that solves this issue. This modified assembly doesn't seem to change any of the games mechanics, and as implied from the steam forum, only changes one small thing. Should something like this allowed for a speedrun? Without mods something like this becomes the only way for runners like myself experiencing this issue to use a controller normally.

스레드: Hollow Knight
United StatesMenmoe2 months ago

Is there a way to be able to have both the down patched and current patch versions in steam? That way, you could just open it as a separate game and you don't have to wait a while. I know there are a lot of stuff out there, but as a MacOS user I can't really find anything that works

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