스레드
Arizona, USAKittyhat6 years ago

-Any% categories for all careers have been deleted as nobody has shown interest in a non-100% run of any kind. Could add it back later if enough interest is shown for a "bare minimum" style run of the game.

-Any% runs have been replaced by 100% Customs, and the original 100% categories have been renamed to the 100% Pure categories. The only differences between the two runs is that Customs allows user-made track/scenery designs and Pure does not. This allows for two types of runs for each scenario: One quick run where most of the content is pre-determined, and one slightly longer run with some self-imposed limits to prevent cheesing of some scenarios. (See: Fright Night)

-Added detailed lists of what's officially banned in all runs, which includes Macros, in-game cheats (renaming guests for bonuses), trainers, and engine modifications that cannot be achieved with .ini tweaks or in game options. These additions should be non-negotiable unless enough people want macros to be allowed in the Customs categories.

-Made clarifications on what's allowed, such as using solid state drives and using expansion pack items in the base campaign.

-Clarified rules on timing, such as pausing a run mid-run is not allowed and the official time will include the time paused. Also more clearly stated conditions for when the run starts and ends.

-Allowed scenarios to be done out of order if wanted, but it doesn't really matter because I'm pretty sure everyone who runs this game is going to do it front to back.

-Allowed runs made on Macintosh machines legal.

-Background added, just a dumb park i made a while ago that looks kinda neat.

Let me know if anything sounds out of place, as I think this is the best possible compromise between Squad and my run styles without cluttering the run with two many categories.

Squad3 이것을 좋아함
Arizona, USAKittyhat6 years ago

My 100% base campaign run for RCT3 ( ) was recently denied for using custom saved track rides which struck me as a bit unfair and after overviewing the rules of the current Any% category and reading a forum post where the mod Squad3 implied that the Any%run could be qualified as only beating the Apprentice level of each of the first 16 scenarios. This makes me want to have a discussion about the rules of the categories because they seem to be unrefined in this state and my run was developed and created back in October of last year before the rules were ever posted to this site. As someone who's relatively familiar with how rules are set up in run categories, I would like to make a few suggestions as how to keep all of the runs currently of RCT3 valid and also open up the room for a couple more categories that could lead to some interesting routes.

Proposal 1: Make more definitions on what's banned. For starters I highly recommend doing a full ban on all macros, custom flat rides and scenery (not custom design, but rather the ones modded into the game), trainers (software injection) and all track designs created by them (easily distinguishable by rides with impossible clearance). Reasoning behind these proposals is because it gives runners an unfair although slight advantage by using external, non-official programs to cut down time on their runs.

Proposal 2: Add single level leaderboards for all of the expansion pack levels. Reasons for this being there are several of single levels with possibly interesting runs such as Oasis of Fun from Soaked that have a lot of room for optimization.

Proposal 3: Remove bans on custom ride designs for full game runs. Main reasoning for this being it makes the full 100% Original Career run at the very least an hour longer due to certain crucial rides having to be made by hand, such as the minimum of 7 excitement coaster required to beat Box Office on Tycoon level. This makes an already 3 and a half hour run at the very least 4 hours, and would require several techniques I developed for the 100% original run to be redone entirely. The only reason I could see for keeping the ban if it were out of place it would be easier to cheat using designs saved using a trainer to make impossibly compact designs, but other than that it is a feature that was included in the base game. As a side note, certain built-in designs require you to already beat the game, which would make this a New Game Plus category if they were used. To avoid any conflicting information the ban should simply be removed for full game runs while allowing post-game designs. I recommend keeping the ban on all custom track/pool designs on single level runs however, as this encourages more thoughtful short term run goals and doesn't invalidate the runs already uploaded and the routes developed. There is one debatable aspect to this topic however, and it's the built-in feature to import saved rides from RCT1 and RCT2 into RCT3. On one hand, this is a feature that is built into the base game and isn't using any unofficial software to enhance a run, and my route of RCT3 original 100% already uses it to place a couple rides before that particular ride type is unlocked via the research mechanic. On the other hand, it allows certain designs to be built into the scenarios without unlocking them and it requires having RCT2 or at the very least RCT2 track design saves to accomplish. My run that I'm currently developing for the Soaked 100% category doesn't use any yet, but I highly recommend leaving this mechanic in for not only being part of the game but also for potentially increasing the skill ceiling for the runs by getting runners to find out new combinations to optimize runs. For the record, there is already an inherent downside to using this feature, as when testing these rides to get their statistics, the game engine takes much longer to determine the ratings for each ride which in turn increases time, so it's always better to use the already unlocked rides to save time.

In short, I recommend splitting the categories into 7 directions: Any% of all 3 careers (if I read Squad's post right), 100% of all 3 careers, and a full level leaderboard of all 39 scenarios with the already imposed limited ruleset that restricts track designs to make for longer single level runs.

I hope this is a good compromise to keep all of our currently developed and recorded runs legal, and I highly encourage discussion of this topic.

Arizona, USAKittyhat6 years ago

The run I submitted is technically a 100% run because I beat all three tiers of objectives in all 18 scenarios of the base game, but what does any% mean? The only real way to beat the game in my eyes is to beat all the scenarios so it just seems redundant. Unless there's something I'm missing.

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