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스레드: Mortal Kombat X
FinlandJerQ_Q7 years ago

I actualy did some Hard runs they take about 15-16 minutes RTA for me. Got even 1 double flawless during one of the runs. I have played Sektor in them and might do a run run to upload and share it with you guys. The runs should be able to clear consistent without round loses and stuff like that. Another thing that I noticed was a tech to skip Jason appearing into the ladder. You can see the oppoments of the ladder as you pick your character so simply if you see some1 you wanna skip just return to main menu to get new seed for the oppoments.

Hard category wouldn't be bad addition into this game as other games only run with hardest difficulties I know Very Hard is kind a too much cos its broken but Hard would be cool addition. I would run it too and shade gz for WR in ladder need to beat that now :P

Shade667 이것을 좋아함
FinlandJerQ_Q7 years ago

True I posted a run 6 days ago some1 should go and ask new moderator for himself to get it active again. Mod last online months ago and kombat is just big mod so I bet he isnt verifying that many runs as his modding :P

E: I can be wrong but I bet he could use some help anyway :)

스레드: Mortal Kombat X
FinlandJerQ_Q7 years ago

I used to play Tanya as Kobo variation used to be broken and Very Hard AI couldn't do anything to normal pressure he just respected my pressure and I was getting combos in every now and then. I think we should look for something similar that Very Hard AI wont know how to deal with. Back then I cleared the VeryHard tower deathless. There are ofc different starts if we go into harder modes as its 95% sure ur oki uppercut will be blocked so you need to go with the combos and block pressure to drain their life out. But its much more execution heavy category to go with and with the current patch we should look at the fighters with good combo damage with little resources, meter building and pressure/chip damage.

스레드: Mortal Kombat X
FinlandJerQ_Q7 years ago

Just to argue here hehe. I think tower and its runs probably will be more constant maybe havent tested it yet but the patch removed alot of armor options from the characthers that leads into that some of the AI contorolled charachters will be using non armor ex moves regardless on wake up and u just blow them easily away. Thats what popped into my head just as i have still played MKX towers but not running it in a while. Ill be coming also back into this game (Story/Tower) as i see ppl have intrest in it and i shall contribute more too.

E: They removed the armors but didn't fix the AI? :P

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