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Saskatchewan, CanadaVhoul4 years ago

Me and w0kEbOi have been discussing this on discord. Since its the most significant find in a long while (credit to w0kEbOi). Figured I would post something. This strategy is still in its infancy, so if you have ideas to make it consistent throw down a post or say something on discord. Here's footage of the skip working, and the ways it doesn't work. edit: A completely different way to skip this cutscene has been found. It is really easy to do, but you need a controller. If you're interested I will be updating the glitches guide.

Imwoke これを好き
Saskatchewan, CanadaVhoul5 years ago

So I've been attempting to get WR in Low% for quite some time now, And I have, quite frankly, run up against a wall. If you have ever tried to run Low%, which few people ever have, you know that the fast kill on Stonebanks on the second last level is absolute bullshit. I have lost too many runs to this trick. For those who are not familiar, this trick involves running past Stonebanks' railcar before he drops several sawblades on your head and throwing grenades on the right side of the railcar. The grenade throw is very consistent, but getting past the railcar is the most aggravating thing. Naturally, I tried to find out more about this trick. I have tested this level in just about every possible way, which has involved some pretty crazy ideas. In the end, the best I can come up with is the trick is entirely random. No amount of jumping, rolling, walking backwards, screen resolution, lag, or even speedhacks were able to make this trick consistent. I've finally given up trying to figure it out on my own. I would really appreciate it if MirrorsMind or ShadowDraft could give me any information they have on this trick. Other than that, I am going to be making a video guide for Low% showcasing some faster strategies. If you know anything about this trick I would love to not have to claim the trick is 100% random.

Saskatchewan, CanadaVhoul5 years ago

Looking for opinions on whether Co-op runs done solo should be considered valid Co-op speedruns. Finished a test run today with an RTA of 7:28 which makes it an unofficial world record. I like the idea of someone frantically trying to control two Bros better than two people can, but in practice you can just bind most of the controls to the same buttons. So I have a few main questions I'd like some opinions on:

  1. Should Solo Co-op speedruns be valid Co-op speedruns?
  2. If so, should there be rules restricting the key binds?
  3. Should Solo Co-op be its own category?

Basically, if nobody has any objections, I'm going to start routing Solo Co-op and grinding runs. If nobody wants this though, I'll just keep it an unofficial category.

Saskatchewan, CanadaVhoul5 years ago

Has anyone else noticed the cutscenes playing slowly sometimes? Specifically, when you use the "Fire" button to speed up a cutscene, it can either play really fast or at seemingly normal speed? I have not been able to pinpoint the cause of this. Currently, the only fix I can find is restarting the game. This has definitely been a big killer of my runs. Anyways, thought I should document this and maybe get some discussion going.

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