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Rhode Island, USAToxicFromGFL3 years ago

On July 23rd, 2020, both Half-Life Co-op and it's used maps received a major update, both with the gamemode adding a full game/global speedrun timer built-in (doesn't stop when the map switches) as well as some area changes on the map. Some other changes also include the speed at which doors open after the button to open them are pressed. These could affect timing of the speedrun. Would it be possible to maybe make change the current categories to pre-update and add post-update categories considering these changes? I'd like to submit a run for it possibly now that there's a built-in timer but the current rules don't really specify if these could be used instead of doing the between-map calculations and such. Oh, also, I can provide a download to a version of the gamemode before it got these updates in the case that anyone would still want to run it, again, only if these changes I recommended are implemented

teh_supar_hackr これを好き
Rhode Island, USAToxicFromGFL4 years ago

Managed to hit this specific jump the other day that I figured I could share. Doing this jump perfectly skips the combine soldiers on the stair and the one next to the supply crates. If you can manage to be consistent with this, you can get all the way to the energetic orb from the start in 6 seconds or less.

ToxicFromGFLについて
参加日
4 years ago
オンライン
2 years ago
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9
プレイしたゲーム
Half-Life 2: Lost Coast
Half-Life 2: Lost Coast
最終ラン 2 years ago
9
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