コメント
GermanySiriusAshling4 months ago

No worries, I retime all runs anyway.

GermanySiriusAshling6 months ago

Oof, the switch port is rough. Crashes don't disqualify the run, you can still submit, although they are of course a major timeloss and plain annoying for the runner. There are categories without menu glitches, maybe that would be an option?

GermanySiriusAshling1 year ago

In the early game when running from Howl, there is a cutscene which looks like Ori gets damaged before grabbing the torch. However Ori's health doesn't get reduced, so I think it's fair to discount this as not getting damaged. Outside of this I don't think there is any forced damage. I would recommend to play on current patch since earlier patches have a glitchy hitbox in the Shriek chase where Ori can get damaged unrightfully while burrowing through the sand.

Skarfelt そして CosmicAngel これを好き
GermanySiriusAshling2 years ago

Yeah it's a fun trick. For speedrunning it's not too useful unfortunately, since being on the left of the arena lines up much better for a wavedash, mostly it looks cool.

GermanySiriusAshling3 years ago

Thanks for sharing oriHug

I don't know how to do it exactly, but it has happened to players before.

GermanySiriusAshling3 years ago

More specifically, you can get boosts like that if you slide down a wall at great speed and reach its end. It is required to have Sticky off since you have to make contact with the wall. High framerates (>100fps) are not necessary, but help make it easier and more consistent.

The Hollow Trial uses it twice actually, once at ~4.6 and again at ~7.5 Both times the same pattern is used: falling into the bottom end of a wall while moving against it. Glide is only to get airtime after the corner boost. Pressing Glide before the boost would be detremental, since it would cancel your falling speed which is needed for the corner boost.

So the inputs aren't conceptually difficult, you just press directional movement against the wall. The trick is to line it up through your earlier movement so you touch the wall at the correct location without having to slow down vertically or horizontally.

スレッド: Three Goblets
GermanySiriusAshling3 years ago

I'd have an Orb run recorded once there is a board for it

SiriusAshlingについて
参加日
5 years ago
オンライン
9 days ago
走行
62
プレイしたゲーム
Three Goblets
Three Goblets
最終ラン 1 year ago
23
走行
Forward Winds
Forward Winds
最終ラン 11 months ago
16
走行
Shrubnaut
Shrubnaut
最終ラン 2 years ago
6
走行
Ori and the Will of the Wisps
Ori and the Will of the Wisps
最終ラン 3 years ago
6
走行
Ori and the Blind Forest Definitive Edition
4
走行
Hero's Spirit
Hero's Spirit
最終ラン 1 year ago
3
走行
Sticky Sorcerer
Sticky Sorcerer
最終ラン 5 years ago
2
走行
Arzea
Arzea
最終ラン 4 years ago
2
走行
フォロー中のゲーム
Ori and the Will of the Wisps
Ori and the Will of the Wisps
最終訪問 7 months ago
4,938
訪問
Three Goblets
Three Goblets
最終訪問 7 months ago
524
訪問
Ori and the Blind Forest Definitive Edition
102
訪問
Forward Winds
Forward Winds
最終訪問 11 months ago
293
訪問
Hero's Spirit
Hero's Spirit
最終訪問 11 months ago
32
訪問
モデレートしているゲーム
Ori and the Will of the Wisps
Ori and the Will of the Wisps
最終アクション 2 months ago
229
アクション
Three Goblets
Three Goblets
最終アクション 4 months ago
61
アクション
Forward Winds
Forward Winds
最終アクション 1 year ago
8
アクション