コメント
スレッド: Chocobo Racing
FinlandPull3 years ago

Yeah that's how it works, consoles save time because what the emulators are emulating is specifically the Playstation 1. On other consoles such as PS2 or PSP, there's a setting called "Fast Disc Speed" which effectively speeds up loading times on every PS1 game, and is a well-known source of annoyance for Sony speedrunning competition. I don't have data on how much FDS saves in total but I imagine it's closer to a minute maybe two.

In any event, I gave it thought for all of 2 seconds and realized that this game would probably function just fine with loadless timing. Atleast, I don't remember it lagging any more or less depending on the platform you play on which is the usual reason PS1 games don't get loadless applied to them. Only issue with that is that it's a lot of work and being a CD-based game, the loading times will inevitably vary between each run, so we'd probably need an OCR load remover or whatever. I think they exist already, but I haven't looked into it.

As far as emulators go btw, they should still aim for accuracy on the console they're emulating so I think ePSXe should be cut off entirely at this point in time and just move everyone to BizHawk.

スレッド: Jak X: Combat Racing
FinlandPull4 years ago

tl;dr show the first results screen time before the bonus kicks in and add 10 seconds to your submissions lol

So Freeze Rally can go into negatives because collecting all Freezers results in a -10 second bonus.

speedrun.com doesn't allow submitting negative times so the only workaround is to add 10 seconds back to the final time, effectively making it positive again. Obviously, if another run doesn't get the -10 second bonus, you're still going to add 10 seconds to those submissions too. The submissions will stay equal this way.

Now the fun part is observing what the game does when it gives you the -10 second bonus

(Timestamped link)

The final time is shown to be 5.98, therefore with the bonus it should result in a time of -4.02 The game however, turns it into -4.00 instead, effectively adding 0.02 to your time. Then, the screen after all this shows 4.01, a positive value with some mysterious decimals out of the blue.

As far as I'm concerned, only the first value should be considered when submitting runs. This is, the screen with 5.98 in it. You need to use the results screen before the bonus kicks in, because using the final frame of gameplay isn't accurate, the game performs some finish line calculations for your final decimals. After the bonus kicks in, even though is your IGT, it's not capable of performing the math consistently. Most runs on the boards it does fine, but negative times get messy. The post-results screen flips your negative time into positives and adds decimals at random so this one's completely useless.

スレッド: 100% Orange Juice!
FinlandPull4 years ago

Added Co-op to Misc. categories mostly because SRcom is awkward to work with. Subcategories are Solo and Online, Bosses became variables you can filter instead.

I'm not overly fond of adding categories that aren't in the game, though. If there's enough interest then yeah sure whatever, but the actual in-game percentage counters only go up to 300% even with all current DLC. This shouldn't deter you from running made-up categories though, as leaderboards aren't the be all end all of speedrunning!

(Also thanks for the custom Speedrun.com logo, adding it doesn't have it show up though because the site's broken lol)

MSamurai これを好き
スレッド: 100% Orange Juice!
FinlandPull4 years ago

yea the boards are outdated right now because new DLC gets constantly released and most every new update messes up some of the old rules and it's a mess to take care of

Being a 0 activity game for speedrunning though, nobody's (including me) taken care of it or even brought it up on the forums. If you want to see something added, suggest it on the forums and I'll get around to it.

MSamurai これを好き
スレッド: 100% Orange Juice!
FinlandPull4 years ago

Quick guide for disabling DLC and online characters: https://www.speedrun.com/100oj/guide/a4opr

As far as disabling "Game characters" goes (like QPD), it's unfortunately not possible. But if you just don't use them, they won't affect your run.

MSamurai これを好き
スレッド: Crash Team Racing
FinlandPull5 years ago

Hey, we added character subcategories to the Warpless boards. You can go for all new world records or something.

However, Warpless is still treated as normal via the 'All' tab, which as the name suggests lists every run regardless of the character. Due to the wonky way SRcom works, from now on you should submit your runs twice (fun!), both under the 'All' tab and again under whatever character type you used. SRcom savvy people may be wondering why we didn't use a variable for this instead, and honestly I do not know ask Hypnoshark or something.

For people who did runs with multiple characters before, and have obsolete runs (runs that aren't your PB) on SRcom done with other characters, please resubmit them under their correct subcategories. I'm not checking through obsolete runs.

also srcom sucks and all runs have to be manually duped so the boards are gonna build gradually please wait warmly

Fedecrash02 そして Hypnoshark これを好き
スレッド: Crash Team Racing
FinlandPull5 years ago

using all cups as an example doesn't do any good given it started off as an actual joke category and barely anyone acknowledges its existence

Definitely NG+ for reasons Natty mentioned, might not necessarily even be worth a misc. category given it's only a minor change in the route in the grand scheme of things

スレッド: Timberman
FinlandPull5 years ago

Edit layout Click the (+) and add Control > Scriptable Auto Splitter go edit that and load the Timberman.asl file

Bogdan_mk, DracaarysTrophy, そして Spielpro これを好き
スレッド: 100% Orange Juice!
FinlandPull5 years ago

You can disable DLC and the voice pack is no exception, it's already in the rules

スレッド: Crash Team Racing
FinlandPull5 years ago

NTSC-U PS2 SCPH-30001 technically PAL PS2 30004 is also the same speed but NTSC is easier to play (PSP with custom firmware to downgrade it is technically the fastest but VC is separated so haha) if you don't care about losing anywhere from 5-20 seconds, any PS2 model should do as long as it's not a japanese model

スレッド: Crash Bash
FinlandPull6 years ago

https://pastebin.com/GQ9PXbbP

Baiting the AI is mostly as easy as standing still, but sometimes they stop targeting you entirely and wind up wasting a lot of time anyway so it remains a luck game

スレッド: New Super Hook Girl
FinlandPull6 years ago

https://discord.gg/KAYbKs7

I mean technically it's not but it also is because we got an entire channel

スレッド: Chocobo Racing
FinlandPull6 years ago

hey ok wow we're like actually a community these days here's some guidelining to prevent Sony Speedrunning Shenanigans™

Accepted emulators:

ePSXe 1.8 ePSXe 1.9 ePSXe 2.0 [Good] BizHawk [Good]

Fedecrash02, yuusa そして 3 その他 これを好き
スレッド: Crash Team Racing
FinlandPull6 years ago

Filters got really messy because srcom does that and also it's useless information anyway Mainly just aesthetical reasons and me getting annoyed at trying to find runs to move to VC with all the character values in the way

スレッド: Crash Team Racing
FinlandPull6 years ago

hey we did it and now we look really silly if your PS3 run was on a PSN release then go fix it 'cause I probably won't, you'll have a higher placing on the other board anyway meaning you get to look better!

loadless sometime™

victorards そして hi_im_kai これを好き
スレッド: Crash Team Racing
FinlandPull6 years ago

As an added benefit, loadless could be brought back to the boards, there's enough to data to slam it in any moment, really. This makes PS1 and PS3 (needs research if disc runs faster, too, though) viable. On VC side, Vita doesn't fall behind PSP anymore either. However, again, this means emulator is kill. And creating a category for just emulator seems lame, what'll end up happening again is the previously brought up idea of having emulator runs hidden by default.

Not entirely relevant, but serves as a point that this brings more good than it does bad.

LepiJopi, victorards, そして TheRedhotbr これを好き
スレッド: Crash Team Racing
FinlandPull6 years ago

Update:

PSP literally runs the game faster, so it's essentially just a shit VC. Moderators don't seem to agree on having a "VC" category, much less banning PSN releases. Discuss this in either the Discord server or make another thread entirely. Loadless doesn't achieve its goal and ultimately ends up troublesome to put up on the boards for no real reason. I'll still keep the data around incase someone wants to do something with it.

gg

不明
FinlandPull6 years ago

How are your monitors looking like? If I could force 1440x900 for my run then that'd be swell.

スレッド: Crash Team Racing
FinlandPull6 years ago

@FireFox

Yeah, that's pretty much what I'm going for. The thing is that different models even for the same console have load differences though, so people would need to specify whether they're on 30k or 75k and stuff like that. I don't want to add ugly variables to the boards though, so I'll probably toss a mention of it to the rules. If there's no mention I'll just use the shortest loads, probably. (Meaning, you might lose time in loads, but it still balances PSP out for example. However, if they're on the fastest version and I'd cut more than need be, then that's just fake timesave.) 51s and other top time material (Deceptive SDS/PS1) get special treatment though, but that's just for <the rest of the boards>, 'cause I'm really not timing 100+ runs. I'll work it out but that's pretty much how it works over at CNK, 'cept better.

@Karlie

On most slims, PS1, PSP and whatever, tracks actually have notable lag in them. TA and OS are very nice examples of it. Also stuff like HAS start, Blizzard entry, hub loads and such. Emulators usually don't have any of that lag at all. Pretty much this means they're just saving time everywhere there should be proper lag but isn't.

victorards, FireFox, そして Karlie これを好き
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参加日
10 years ago
オンライン
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373
プレイしたゲーム
Crash Bash
Crash Bash
最終ラン 2 years ago
46
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Jak X: Combat Racing
Jak X: Combat Racing
最終ラン 2 years ago
42
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Neon White
Neon White
最終ラン 10 months ago
35
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New Super Hook Girl
New Super Hook Girl
最終ラン 4 years ago
28
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Crash Bandicoot Purple: Ripto's Rampage
25
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SUPERHOT
SUPERHOT
最終ラン 8 years ago
25
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Road Trip Adventure
Road Trip Adventure
最終ラン 7 years ago
21
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Brilliant Bob
Brilliant Bob
最終ラン 7 years ago
21
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フォロー中のゲーム
Ape Escape 3
Ape Escape 3
最終訪問 6 months ago
430
訪問
Jak X: Combat Racing
Jak X: Combat Racing
最終訪問 8 months ago
3,487
訪問
Crash Twinsanity
Crash Twinsanity
最終訪問 7 months ago
522
訪問
Crash Team Racing
Crash Team Racing
最終訪問 7 months ago
4,133
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Crash Nitro Kart
Crash Nitro Kart
最終訪問 1 year ago
252
訪問
Crash Bandicoot Purple: Ripto's Rampage
305
訪問
Crash Bash
Crash Bash
最終訪問 7 months ago
2,345
訪問
Chocobo Racing
Chocobo Racing
最終訪問 8 months ago
544
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モデレートしているゲーム
Crash Team Racing
Crash Team Racing
最終アクション 1 year ago
386
アクション
Jak X: Combat Racing
Jak X: Combat Racing
最終アクション 5 months ago
200
アクション
Crash Bash
Crash Bash
最終アクション 2 years ago
171
アクション
Road Trip Adventure
Road Trip Adventure
最終アクション 1 year ago
142
アクション
New Super Hook Girl
New Super Hook Girl
最終アクション 1 year ago
76
アクション
Chocobo Racing
Chocobo Racing
最終アクション 3 years ago
51
アクション
Crash Twinsanity
Crash Twinsanity
最終アクション 4 years ago
38
アクション
100% Orange Juice!
100% Orange Juice!
最終アクション 2 years ago
33
アクション