コメント
スレッド: Ultimate NES Remix
United StatesPokemonmaster8884 months ago

I created a Discord group for speedrunning the games in this series and posted it a couple of years ago on speedrun.com, but didn't post it here where most of the play is. The group is for the sharing of strategies and collaboration for all three games.

https://discord.gg/Ujbdy4KmEM

SuperGamer64 これを好き
スレッド: NES Remix
United StatesPokemonmaster8882 years ago

I made a Discord server for speedrunning the NES Remix series games. I want to grow its competitive community by making the server a place to discuss the games and post/gather all competitive resources/strategies for them. People that are interested can join the community here:

https://discord.gg/Ujbdy4KmEM

スレッド: Shadow the Hedgehog
United StatesPokemonmaster8882 years ago

All right, it sounds like a good idea to make anything-goes and “Glitchless” full-game and time attack charts in the main game here, since those are more defined at certain ends of the “scale” for how players could play. The specific game-breaking glitches having their own chart combinations in the category extensions game would thus make sense.

I hope you or somebody else can help out to create the charts or reorganize the game soon. This website was difficult to work with for individual level charts in the past, but perhaps it can be made efficient now with the change to the game structure and tools that were developed last month. The changes seen on the user side seem better suited to these charts right now.

スレッド: Shadow the Hedgehog
United StatesPokemonmaster8882 years ago

Are the Mission time attack charts for “Glitchless” style categories (No CCG, Warping, and more) in the plans for the moderators now? If so, are the charts going to be here or in the category extensions game?

スレッド: Talk
United StatesPokemonmaster8883 years ago

This is not a full mode or full game speedrun, but this reaction for the then-World Record in Super Smash Bros. Melee (Link's Target Test) was really cool. It was exciting for the community at the time.

United StatesPokemonmaster8883 years ago

I have decided to stop being a moderator for Super Smash Bros. Melee because I did that position's work for about 6 years and want to do other things now. slippy318 is now the game's Super Moderator.

davidvkimball そして Al3jand40 これを好き
United StatesPokemonmaster8883 years ago

I will say that those two speedrun categories need more players and time until I can evaluate them further. Two players there does not seem like a lot yet. I know at least three people have done All Trophies speedruns and submitted them to this site. However, that category was added months before this one and I added it to the standard game because it was a category with a strong ending point that encompassed a lot of content in the game. I felt it would be immediately suitable for the standard game's charts because it was less of a precursor to aspects of the game than other possible categories that could be suggested. I know people had expressed interest in it before, so I went with that decision. I don't know if one can measure how much activity the two charts in question need before doing your request, but keep motivating others and people will play them.

Lyren これを好き
United StatesPokemonmaster8883 years ago

Staff update: InprisonedShadow has left the SSBM moderator team. They currently have no time to help out and are also taking a break from speedrunning (semi-retirement). I want to say thank you to InprisonedShadow for putting in time as a volunteer here for ~2.5 years.

スレッド: Space Invaders 1999
United StatesPokemonmaster8883 years ago

This plan sounds good, and logical. I'll visit the Discord group for Space Invaders speedrunning soon, as I'll work on this speedrun later in this month. My only problem is that I have to beat the game first, or at least be able to do so to make the speedrun for me possible. I haven't beaten the game yet. I haven't played too many other Space Invaders games but this one is a nice challenge. I just need to find out a good way to beat it efficiently. The Game Boy Color version does not have much material or exposure on the internet at all, it seems, even though it was sold 21 years ago. I could never find anything substantial for it. It's a really fun game.

スレッド: Space Invaders 1999
United StatesPokemonmaster8883 years ago

Hello! I was viewing the charts for this game entry over the past couple of years as I was planning on doing a speedrun for the Game Boy Color version of the game. I have the chance to do that as of today, so I would like to know what categories and timing methods/rules this version of the game will use. The charts for the Game Boy Color version in the Misc. section don't give any timing guidelines or other rules, and I am not quite sure of what categories are applied to this release either. I guess nobody has done a speedrun of that game in this branch of the internet yet, but I do not know.

I was going to do an Any% speedrun or some kind of standard speedrun for the game, so I would like recommendations on what to aim for and do in that regard. Please let me know.

United StatesPokemonmaster8883 years ago

As an addendum to my last post, speedrun.com's own rules and guidelines discourage cheat codes, as a concrete reference for this discussion. https://i.imgur.com/vjERCdN.png

United StatesPokemonmaster8883 years ago

For you specifically, Fuzzyness, you still submitted said run with the code when you knew it was not allowed and controversial, and also self-verified it. You did break the rules regardless of if you showed/wrote that the code was used in the video. Although the video may have been unnoticed like that until now, it of course doesn't mean it should be there under those rules or that it is correct. I don't recall looking into the video heavily at that time as you were a moderator, and thus I was trusting you to follow the rules when you played. I turned off the self-verifying option in ~2018 once I deemed it not a good idea here.

The community people I have talked to about this over the years include the Cyberscore community, other competitive communities such as the Sonic Speedrunning Community, and the Smash Stadium players and speedrunners (new and old) themselves. Communities that have experience and are focused primarily on playing video games for this field of purpose, to get diverse opinions and reasoning on the matter. The opinions I've seen are almost always about why this is the wrong choice for general leaderboards for this game (and in games of any type in general too). I've talked to you directly and the other game moderators about it as well, multiple times, in a small group setting. This has been a topic of discussion for ~4-5 years or more now.

I can't verify if Super Smash Bros. Melee used to be top 10 in speedrun activity on speedrun.com right now, but from moderating the game for over 5 years I have seen it always be somewhat inactive. I never have seen activity levels in that time that would get even close to top 10 on this website. Regardless, I know the game can be more active and I have/am taking steps to make it so. The Melee speedrunning scene is not big as the game itself is focused on multiplayer for its design, and what people mostly play it for. That does not mean we can't make it as active as possible and expand its content offerings, but this cheat code request is not the way to go to do that. I really don't believe this game is less active due to too strict rules or lack of a permissible RNG code compared to other realistic factors that could be the cause. The game's rules are not outlandish and were designed to uphold competitive integrity powerfully while not being unreasonable or over-the-top.

In addition, one other point is that using this kind of code is not even compliant with what traditional competition or speedrunning is about. Rules and guidelines every record-keeping website/organization that I have seen has used. One could make the argument that using cheat codes to guarantee RNG is a TAS creation, and thus not even meant for or valid on this website.

The whole reason the Category Extensions game was created was to handle situations like this and to keep the standard game free of mods/cheat codes/alterations/etc. For this situation, I think it would be understandable to compromise by creating categories for Adventure there that require this cheat code and no other mods. You could compete with it there without it affecting the standard game (which is why there are two game entries) and not have other adjustments so that the categories would be kept plain apart from that. If people want to submit to categories with this cheat code, the new categories there would be popular and that game would get active as a result. Alternatively, create a filter for the leaderboard in existing categories of Adventure there for its structure. The goal there would be to set up the place to submit with the RNG altering code in the best way possible, in the Category Extension.

I would like to add leaderboards for single characters in Classic/Adventure/All-Star at some point (this has been discussed and an idea ever since the Melee speedrunning scene existed concretely from ~2005 onward). The issue there and now is that no hub had a good structure and tools to add, manage or display such a large number of charts well. Once this website has such things, I could do that. I was about to create such charts for the Category Extension earlier in the year but I realized that doing it would be a bad idea right now, given that speedrun.com is getting re-developed and adding new features.

As a last note for this post, I want to make clear that I am not 100% against this concept of using cheat codes to play video games. I don't like that concept personally, but people can play how they want and that is fine as long as it doesn't infringe on what other people want. That is their choice, obviously, and can be respected. The problem that is present here is using those cheat codes for competition/display in a public and organized space, which in many ways goes against what this kind of play and hub is meant for. I don't think that is hard to recognize, and I hope you and others understand my logic.

United StatesPokemonmaster8883 years ago

This subject has been discussed a lot before, both here and in other speedrunning/gaming communities. I know this cheat code will allow more runs to be completed and will save people time and anger at restarting the mode, but competitive play in general (and in other fields like sports and many other hobbies/professions) has always been about playing what you are given, not changing something just because you can, and because it makes things easier. I am aware other communities for speedrunning have begun to alter games' RNG and make it permissible for categories, but I fundamentally do not agree with it at all. There are very strong arguments against this request and I know many people can logically break down why doing this would be a detriment to the game. I don't think it matters if the code usage cannot be detected or if doesn't change the run's time, in theory. The usage of it by nature is the factor.

You stated your existing Adventure, Very Hard record used this code (if I recognized that the WR is your run here), and I'm sure you were aware then that the code was not allowed in 2018, given the game rules and that you used to be a moderator for this game. Yes, people will not know if you did the run utilizing the code in this case, unless you revealed it. You did self-verify that run, which I also recommended against to you around ~2018 (or before that year). A main point of speedrunning and competing is to be honest and follow the rules, making it fair for everybody. Doing your act is what should never be done, regardless of if you agree with the rules or not. As others have said, you do not need a website or hub to play the game as you want. You can do your own speedruns as you choose regardless of where they are placed.

This game is the standard hub for Super Smash Bros. Melee play and keeping it as clean and logically structured as possible is what I, and many others in competitive endeavors, think is best. I am discussing this topic with the game moderators to give more insight about it, but at least for now, I would say you can compete with this RNG change in the category extension area, as that is what it is designed to accommodate. For yourself, I am not happy that you deliberately broke the rules, given what I did tell you before and the progression of this situation today.

United StatesPokemonmaster8883 years ago

I asked slippy318 to do your latest request three days ago, David, and he did it ~two days ago.

davidvkimball これを好き
スレッド: Ninja Senki
United StatesPokemonmaster8883 years ago

This is a year late reply to this topic, but the original game is on the developer's website for Ninja Senki even though said website is advertising Ninja Senki DX as of November 2020. It's listed in the bottom left of the front page before the screenshots for the DX version are displayed. It is linked in text on a red background. The page has been in this format for numerous years up until the current day. http://ninjasenki.com/

Pear そして ALAKTORN これを好き
United StatesPokemonmaster8883 years ago

I decided that these three stage and character unlocking categories (all stages, all characters, all stages & characters) will be added to the Super Smash Bros. Melee Category Extensions section right now. In the future they and their submissions can be taken and moved to the regular game, but I am doing this to give that game some more activity and to evaluate the interest level in these new charts. slippy318 will add them. The game is accessed here: https://www.speedrun.com/ssbm_ce

I hope they have activity and that the players there have fun.

United StatesPokemonmaster8883 years ago

RubberDuckyAssassin has decided to leave the moderator group for this game. He has other things to focus on that are higher priorities, which he likes more. This occurred on November 11, 2020.

United StatesPokemonmaster8883 years ago

Hello. I have heard of this category before perhaps from multiple players, and it seems like a logical category in design as it has a clear purpose. Do you know if anybody else has done a speedrun of this category, or if they are close to doing one? I can't remember if anybody had already done one even though there has been talk about it in the past. I have added All Trophies in the past which is a big category that has two speedruns completed that I have been informed of, but for this instance I would like to know if anybody else has plans to or is doing play for it before deciding further on when I would add it.

davidvkimball これを好き
United StatesPokemonmaster8883 years ago

A troublesome matter recently appeared regarding some players' verified speedrun videos becoming hidden or unavailable by their own doing. As such, I can created a new Game Rule that addresses the subject, and it is written as:

“If an existing submission with a video that was already approved and watched has its video removed, deleted, hidden, etc., the submission will be subject to removal. If the player in question specifically does not want their video public or able to be seen normally, and does not agree with this rule, their submission will be removed. The point of this website is to have a good source for speedruns with the content in public form, and unavailable videos don't save games' histories or allow other people to determine the validity of the submission in question.”

Jaypin88 これを好き
United StatesPokemonmaster8883 years ago

Hello Melee speedrunners! The setup for the Category Extensions game for Super Smash Bros. Melee is now finished. A bunch of new categories for the full-game section are currently made and the individual level charts from the regular game are also present. The rulings for each part of this game have been updated to comply with the purpose of what we wanted for the category extension, and each category has at least some ruling for guidance right now. It can have rules altered/optimized and new categories added to it once more people play and think of new additions for leaderboards, but right now the game is at the point where it is considered ready for use.

Go take a look and contact us if you think anything needs to be adjusted, added, or removed, for any part of the game. I think the game will be adjusted going forward, but we will try to keep things as compatible as possible for the submissions in case any category structures, policies, or rules get changed drastically.

Black-Shadow そして UntarLaManteca これを好き
Pokemonmaster888について
参加日
9 years ago
オンライン
today
走行
161
プレイしたゲーム
Shadow the Hedgehog
Shadow the Hedgehog
最終ラン 3 months ago
59
走行
Sonic Heroes
Sonic Heroes
最終ラン 9 months ago
25
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Sonic Adventure 2: Battle
Sonic Adventure 2: Battle
最終ラン 2 years ago
22
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Super Smash Bros. Melee
Super Smash Bros. Melee
最終ラン 8 months ago
22
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Sonic the Hedgehog
Sonic the Hedgehog
最終ラン 3 years ago
7
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Sonic 1
Sonic 1 (2013)
最終ラン 3 years ago
7
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Sonic CD
Sonic CD (2011)
最終ラン 2 years ago
4
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Ninja Senki
Ninja Senki
最終ラン 8 years ago
4
走行