New Practice ROM Released
5 years ago
Sweden
編集者 投稿者 5 years ago
TheSecondTry, tranceking26 そして 10 その他 これを好き
New Hampshire, USA

PogChamp

From reading what the Github information has to offer, I'm psyched to try this new version out. :)

編集者 投稿者 5 years ago
Texas, USA
検証者Thelxinoe
He/Him, They/Them
5 years ago

OH EM GEE

Sweden

Forgot to test it on physical hw - and of course there were bugs. Both on physical and emulator. Redownload if downloaded it before the age of this comment.

編集者 投稿者 5 years ago
Thelxinoe これを好き
Sweden

Man too broken >.< Reuploaded a seemingly working version as 5.1.

raymondamantius そして Thelxinoe これを好き
Dolnośląskie, Poland

HE RETURNED. PogChamp

Gaster319, Lul_ecks_dee そして 2 その他 これを好き
California, USA

WE MISSED YOU

Gaster319, Darpey そして 3 その他 これを好き
Antarctica

PELLSSON'S NOT DEAD

Gaster319 そして Darpey これを好き
Michigan, USA

AYYO PELLSSON IS BACK

Gaster319, Darpey, そして Thelxinoe これを好き
Ohio, USA

YES I love this update!

raymondamantius そして Thelxinoe これを好き
Oklahoma, USA

The Swede has returned! <3

編集者 投稿者 5 years ago
Gaster319 これを好き

Hey man, glad you're back.

Gaster319 これを好き
United Kingdom

SeemsZ

Germany

Where is the timer shown for 8-4 (or is it even at all)? When completing levels like 1-1 or 1-2 the time was shown to me during level transition. However after loading 8-4 from the menu and completing it I see the "Uuugh no Idea what to write here" screen but can't find the level time. Could also be useful for 8-4IL category to see it directly

Additionally to not being able to see the time after the level, it appears to not even get saved. When exiting to title and then selecting records, I'm able to see the times of other levels I completed (so it's not an general error with persistant save), but not the 8-4 time.

編集者 投稿者 5 years ago
pellsson これを好き
Sweden

It has been fixed but not released. The time for the 8-4s (and D-4) are rendered in game when you touch the Axe. Expect a new release in the coming days, have some more things I want to fix first though.

編集者 投稿者 5 years ago
Sweden

Pushed version 5.2 live.

  • Added frame advance. Use A on second controller to advance a frame (like use your foot or something I guess :)). Use Start on second controller to exit frame advance. You'll softlock if you enter frame advance without a second controller so be careful.

  • Fixed the aforementioned bug where both 8-4s and D-4 won't track your time (since it has no intermediate screen after it). Silly oversight on my end. Now displayed as you grab the Axe.

  • If you Load a savestate, the real-time is no longer tracked for that level. There were several scenarios where you could, using save states, get times that were completely impossible to beat which kinda ruined the concept.

  • Uhm... added another slowmotion tier, there are now three (and then the frame advance).

This was done essentially: https://github.com/pellsson/smb/issues?utf8=%E2%9C%93&q=is%3Aissue+is%3Aclosed+milestone%3A5.2

Download @ https://pellsson.github.io/smb

Sorry for the shotgun releases. I realize it is probably a bit annoying to have to re-apply the IPS every other day, but oh well, time is limited and it is more fun to code that it is to test so here we are ;)

ggs

編集者 投稿者 5 years ago
Gaster319, tranceking26 そして 2 その他 これを好き
United States

Woah, nice!

One thing I've wished for for a little now is for the B button to not be able to select anything in the pause menu. I often run into scenarios where I want to be holding right+B out of the pause menu, but doing so causes me to inadvertently change my powerup state, or spam "Load State" a bunch of times, or things of that nature. Any chance you could make this happen? <3

pellsson これを好き
Sweden

@periwinkle scheduled for 5.3 https://github.com/pellsson/smb/issues/11 (everyone is welcome to add features/issues to the issue tracker themselves) :)

periwinkle そして Thelxinoe これを好き
Oklahoma, USA

"Added frame advance. Use A on second controller to advance a frame"

That's amazing

Real time TAS on console, 0.o

AND way easier solution practice and theory for learning or finding tricks and glitches in smb and LL - - - exciting.

編集者 投稿者 5 years ago
darG そして pellsson これを好き
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最新ニュース
Requirements for High-Level Any% Runs

Any% (NTSC) runs below 4:57.000 must now fulfill additional requirements in order to be verified.

  • The run's full session must be included in the submission description.
  • For emulator runs below 4:57.000, some form of input display must be visible for the duration of the run. A hand-cam or input
9 months ago
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