Score system
6 years ago
France

I managed to get in contact with the devs and they gave me some insight about how the game calculates the score of a sentence :

" - In The Insult Simulator it worked like this: You have basic combinations - shortest grammatically correct sentences - that consist of two ([your mother][has bum cancer]) or three ([your mother][looks like][your liver]) insult components.

  • These combinations have their scored assigned BY HAND! Things that are taken into account is logical meaning, humorous value and how personal they are. These is how we set our basic scores. If you connect a number of full sentences ([your mother][has bum cancer][and][your mother][looks like][your liver]), you get the sum of their basic scores.

  • If you enumerate nouns ([your mother][and][your father][have bum cancer]), the system breaks it into basic combinations ([your mother][has bum cancer], [your father][has bum cancer]) and takes their individual scores into account. But only the biggest of them is taken unchanged, the rest is divided by two! (so it's something like [your mother][has bum cancer].score + [your father][has bum cancer].score/2)."

Mostillist そして Nepumuk これを好き
Germany

Very interesting, good job on finding that out!

France

I also looked into the code of the game and i've found the formula to get the score of a sentence.

Everything match what has been say in the first post also and two more things :

  • The combo multplies the value of a sentence by the combo value
  • A "touché" mutiplies the score by 1.5
France

Got another email from the devs that confirms what i've read :

""touché" is just an emphasis of especially big score - above 15 if I remember correctly. It doesn't DO anything additionally. Combos multiply the score of a basic sentence where the repetition appears by the number of times the atom was repeated. There are also weaknesses, which multiply a score of a basic sentence that relates to it by 1.5. "

So basically we would need to know the value of each word.

New York, USA

You are wrong. Rude is above 15. Touche is the weakness. Each character has set weaknesses and if you use that weakness/touche it multiplies the part of the insult by 1.5x. For example, on sir knight your mother is you might do 8, but on father, it would do 13. rude is above 15, the only difference being that it makes the other person forget their sentence if they had a continuation. Here is how it actually works, each thing has a multiplier, for example "you" would be set to times 2.8 and don't own a color telly would be times 2.8 as well. It would multiply them, and it would round the number to 8. The game uses multipliers and rounding to find the value of each insult. something along the lines of "looks like", would usually have a 1.0x multiplier or anything from 0.9x to 1.5x, and it would multiply that with the subject used after it, than multiply the two subjects. When you use an and, it depends on what you do. If you do "your father(f) is dull and ugly(u) and doesn't own a colour telly(c)" It would look like this: "f(u) + f(c)". If you did "Your mother(m) is silly(s) and you(y) have an unsightly face(f)" It would look like this "m(s) + y(f)". If you have a combo, it multiplies the part of the insult that uses the combo. For example, "Your mother²(m) and your father(f) want some wang(w) and your beloved auntie(a) looks like(l) your sister(s)" it would look like this: m(w)2 + f(w) + a(ls)". After it has a number, it will round it and then you will have the value of the damage of your insult. It would subtract that value from the value of your health. Since all values have a limit, they reset when they reset when they reach that limit. If we assume that it is a 16 bit integer (From −32,768 to 32,767) then if you were to do 32,768, it would do -32,768. So if you were to do 65,536, it would do 0. Also, some combinations have a set value that gets multiplied with the combo/touche

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