TOPIC: Retiming Stuff Info & Request
1 year ago

So I'm going through as fast as I can to retime everything, and learning some important things. First of all, the best visual indication for selecting a snake that I noticed finally is the "Select Your Snake" logo, which will start to squish upwards when you've selected a snake. Though a little annoying to frame select for if someone has rapid fingers and picks a snake on the earliest frame possible, it is easier than the old method of looking at the snake's "movement".

Secondly, for the new established rule of time ending on the level counter disappearing, I have noticed an odd disparity with runs. Most runs, the level counter bar at the bottom left immediately disappears without a doubt. On a couple runs however, I noticed a glitched state where the timer partially disappears and is replaced with glitchy graphics, or it only partially disappears with no discernible glitches. For instances of those, I say it is the same as the timer disappearing and so it counts as the time end.

Finally, please, if you see this, check your run over and confirm my retimes, and make note of the framerate you recorded with. I just now realized some of you aren't as simple as a 30 or 60 frames per second, and I have to go back and glance over everything. This is what I'm using for time: https://retime.mcbe.wtf/

EDIT: Unless I missed something, only have to finish Park levels later. https://www.speedrun.com/axysnake/level/Park#Any

編集者 投稿者 1 year ago
ゲームスタッツ
フォロワー
18
走行
30
プレイヤー
12
最新ニュース
Changing the Time End to Level Counter Disappearing

EDIT: Also I realize I should formalize time rules now because somehow I never did that for this game. Woops.

I was originally gonna ask on this but realized it's such a good idea I don't really need to ask. Sadly, this does mean times will go up by a little. Extra sadly, this means having to man

1 year ago
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