Additional Category?
Right now I'm going back and forth on deciding if I personally feel like there is an absolute strategic difference between First Loop and 4 Loops. Due to the Big 20#16, I'm comparing the feel of this game with Joust and Loopz.
Joust currently has goals of Wave 39 (end of loop), 50K points, and 100K points. Logically, a person striving for a good 100K points time, would also be getting their 50K points time in the same attempt.
Loopz Game A has 25/50/100 Loopz goals, again a completion achievement tied to time. Fortunately Loopz has additional game modes out of the box, for a more elaborate leaderboard overall.
Eunos has been doing a very in-depth deconstruction of Arkista's Ring and the preliminary results of that research indicate to me that the optimal routing for a First Loop time would not ultimately translate into the ideal Four Loops time, despite having a huge advantage on time. To get a good 2nd loop time, you really need Elf Arrow or better.
Would anyone be interested in a category of All Treasures? Fastest Time to get Elf Mirror, Wealth Amulet, and Arkista's Ring? Timing to stop at the collection of third treasure, whichever it is?
Would anyone be interested in a category of "100%" (for brevity) - All non-consumables and Ultimate Bow & Ultimate Arrow?
I like how the game is played, and the game routes you, you can't really open a set of splits for a category and target it, you direct your run based on your skill and ability to navigate the RNG outcomes. With additional category considerations, the game may have increased joy, and more finished attempts/submissions. The goals would be to increase clarity on what to expect when starting out on this game, and increased joy and replay-ability for really accomplishing extremely difficult times (when your RNG finally hits). This will also incentivize exploration in how to manipulate full runs in the distant future.