http://www.mediafire.com/file/d1ez10rsg1yycto/Project64Spy.zip project64 version of nintendospy
http://www.mediafire.com/file/749r9rmhfqua59s/n64-highres.zip skin pack
be careful when downloading, mediafire isnt that clean. however you should be fine if you dont press "allow" or "yes" to anything unrelated
there is a specific reason that run doesnt have audio, the run was exported from twitch and the run has audio on twitch, so it has met the proof requirement
mayflash can tend to take some time to be able to function when you first plug it in, atleast in my cases
Hi, can i get my name changed to: Tayyip
I appreciate what you do here, thanks.
Recently I downloaded the video plugin glN64 (http://gln64.emulation64.com/) I was wondering if I can post times on the SM64 leaderboards if i'm using this plugin in my runs.
You should try Livesplit then, it's a nice timer i've used it for over a year and i still like it. download link here: http://livesplit.github.io/downloads/
If you want you can download some splits (which is the "list" speedrunners use), i believe the leaderboards has some,You can maybe download some splits from there that has a time close to 1 hour, if not you can always ask a runner to get theirs.
n64 people turn their system off, you can see the blue screen appear when they are recording/streaming. Emu is reset though.
So what i tried to say was, that the longjump doesn't end when mario lands on a surface, instead he slides for a few frames. But if you do a longjump right when you hit the ground, he will not slide, but you have an option of waiting to longjump until he is IN the sliding animation. This only works if you do longjumps afaik. Now, if you delay the first longjump while attempting to BLJ, it will increase the chances of getting the clip.
I'ts best to have an angle that goes STRAIGHT up, but anything close to that is okay. If mashing is best varies of how fast you tap, so you have to find out the pace yourself.
And if you can try to delay the first longjump you do on the stairs, the longjump has a few frames on the ground when finishing. You can test this by doing a forwards longjump then a normal jump the normal jump will be delayed a bit however if you do 2 longjumps consecutive they will not be delayed nor will any other if you do more after them. So try to delay the longjump that is supposed to start the BLJ just before you're able to do a normal jump so you delay it as much as possible, that should help a bit. This is written a bit hard to understand sorry about that, if you don't understand it, i will explain it in an easier way.