Commenti
New York, USAiamrdil1 month ago

biker start now, biker start forever

THENfsKid piace questo
discussione: Hitman 2
New York, USAiamrdil1 year ago

Done.

discussione: Project-007
New York, USAiamrdil1 year ago

when the game is out, it's currently expected somewhere between 2024 and 2026

New York, USAiamrdil2 years ago

Congratulations Moo!

Aspecticor piace questo
New York, USAiamrdil2 years ago

'twas a minor typo fix :)

New York, USAiamrdil2 years ago

STATUS: Closed.

At this time, we are not looking for ideas for new categories. In the future, there is a possibility we may reopen this, but at least for now, we aren't looking to add any new categories.

juliend10 piace questo
New York, USAiamrdil2 years ago

Congrats!

Fusha piace questo
New York, USAiamrdil2 years ago

GGs Moo!

discussione: Hitman 3
New York, USAiamrdil2 years ago

Escalations now have their own game: https://speedrun.com/hitman_3_escalations - locking this thread.

New York, USAiamrdil2 years ago

No, there is not enough interest and this category really isn't a complication, given that no loadout already basically includes this. It's pointless.

ItsTheAleeex piace questo
New York, USAiamrdil2 years ago

@zencd, my thoughts on the matter:

Master is interesting for a few levels, but not all of them. People focus on the levels where it's not affecting stuff.

Many of the master runs are really just pro strategies tweaked to work on master, given that master mode is just added RNG with footsteps and such, with the occasional actual change in S1 (e.g. added guards), and maybe a bit in S2, but season 3's master mode bricks don't actually add any of that, just the AI tweaks.

Master speedrunning often isn't harder, it's just more RNG. You can copy-and-paste the vast majority of pro strats to master with maybe a few minor tweaks here and there.

Before anybody makes the argument of harder = better for speedrunning, consider that the standard category in most game is the fastest, so if anything casual would be the more standard default category.

TL;DR:

  • Master changes barely anything
  • Right now, the majority of people running it are just doing it to get a quick world record
  • Ideally, people should start playing professional (the default difficulty), more
Solderq35 piace questo
discussione: Hitman 3
New York, USAiamrdil2 years ago

I believe the moderation team discussed this in the past, not remembering off the top of my head what the verdict was, so I've pinged Solder for his opinion.

Henry_Stick piace questo
New York, USAiamrdil2 years ago

Alright, you got me curious, I'm wondering how you have such low times on APWTiND and Unperson, I think my current strategy (at least for APWTiND) is capped, so I get the feeling I'm missing something.

New York, USAiamrdil2 years ago

Thanks @Archmagus. I'm also going to try to go for a full-game run sometime soon, so I will make sure to ask you if I do have questions.

New York, USAiamrdil2 years ago

Hey, It seems the WR run is no longer available due to Twitch taking it down. Is there a policy for this? I would love to see it but I can’t. Will it remain or be removed from the LBs?

New York, USAiamrdil2 years ago

Update regarding the forger: I made a video on the change:

hunybuns e Solderq35 ti piace questo
discussione: Hitman: Absolution
New York, USAiamrdil2 years ago

Hello all,

It has recently come to our attention that after one of the game's post-launch patches, obtaining Silent Assassin while remaining in the suit in the final segment, R&D, is no longer possible. Because of recent community interest with running this level SA/SO, a rule change has been made for this specific segment.

Runs that aim for Max Ratings with SO are now allowed, even if the patient in the chair spots you. The rating screen must be visible at the end of the run to validate that the patient is the only person you were spotted by. If the number of times you were spotted is more than 1, the run will be rejected.

If a way is discovered to get past this patient on the Purist or Expert difficulties, this rule will be removed, and all runs that were allowed under this rule will be rejected.

TL;DR:

  • In Death Factory - R&D, you are now allowed to be spotted by the patient in the chair with a very large view-cone. This also applies to full game runs.
  • If a way is discovered to get past this patient unspotted, this rule will be lifted, and all runs done under it will be rejected.

If you have any questions, please let me know by responding here, or by asking in the Absolution channel of the Hitman Runs Discord.

Eliminato
e SuiMachine ti piace questo
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