Commenti
GermanyOwlLukas10 months ago

Absolutely amazing run. Didnt believe it could be improved so much!

GermanyOwlLukas1 year ago

very nicely done sascha!

discussione: The Suffering
GermanyOwlLukas1 year ago

Regarding the AutoSplitter, I have just made a few changes to it. Reason was that sometimes it would not split correctly. This might even fix your issue.

If LiveSplit does not prompt you that it was updated, delete the "TheSufferingPrisonIsHell.asl" file from your components folder in the LiveSplit directory and restart LiveSplit. After that, open the edit splits menu and enable the AutoSplitter. Still, feel free to add me on discord in case you need help with it.

buckaroodolf0348 piace questo
discussione: The Suffering
GermanyOwlLukas2 years ago

Hey there,

you should be able to add them by right clicking somewhere on LiveSplit -> Edit Layout -> Timer -> Detailed Timer.

If you are talking about the AutoSplitter. It currently has some bugs, but I will update it in the next few days. That might also resolve the issues. Feel free to hit me up on Discord though, then we might be able to fix it for you as well.

GermanyOwlLukas2 years ago

gg! nice to see someone else running this game.

Maltray piace questo
GermanyOwlLukas2 years ago

gg and thx @BryNu for teaching me Anniversary during your run :D

Dragon_kaen piace questo
GermanyOwlLukas2 years ago

amazing Pog

dididi, ktc24, e Radgryd ti piace questo
discussione: The Suffering
GermanyOwlLukas2 years ago

Hey everyone, I would like to add a small information to the glitchless ruleset because I discovered something today that I dont think is known.

In chapter 9 "Oblivion Regained" once you leave a cave, there is a flashback with the inmates hanging the CO's. This flashback can be skipped by just walking on the right side, and also keeping your camera to the right (not looking at the tree, ideally in first person because your FOV is way smaller). I think this should be allowed because it does not require you to do weird tricks like in chapter 17 in the other categories where you have to jump around the cutscene trigger at the tree, and this is 100% consistent as well.

Video for reference: (flashback visible at 10:00), again just walk on the right side and keep your camera to the right.

This however has no use in other categories because it its always skipped.

discussione: ObsCure
GermanyOwlLukas2 years ago

Im not sure if we should allow runs like this to be honest. Other games set a limit just to make sure that more powerful PC's do not get more advantage. I am not a fan of creating even more categories in this game because I think at this point it has more than enough.

In my opinion we should just let it as it is (60 fps?) It seems to tedious and I dont know if you can let the game run at 1000 fps and be able to save a lot of seconds if not minutes. Would also like to know if this really does not improve running speed. Because if it does it is a clear no go from me.

I wrote Yuma and Wh1teLight, but did not get an answer to this yet. I want to do my final runs for this game and now I dont know if this will even be allowed in the future.

discussione: ObsCure
GermanyOwlLukas2 years ago

Even though this thread is very old I still think some sort of Discord for ObsCure 1 and ObsCure 2 would be cool. Makes it way easier to communicate and keep the game a little bit alive.

TaintedTali e Kaladere ti piace questo
GermanyOwlLukas2 years ago

Something I wanted to add here:

I figured out why my game was glitching around with npcs, getting stuck etc. The problem was that my monitor was on 144hz. I changed it to 60hz and now its working properly.

GermanyOwlLukas2 years ago

Yes I had the same thing happening to me, after the first truck segment theres like a 50% chance that you might just end up in nothing and have to restart checkpoint, should be totally fine.

I agree with the pavillion skip, we allowed it in the first game so I would say we will allow it here too. I will add to the rules that the usage of the AiO patch is recommended, but not necessary.

GermanyOwlLukas2 years ago

Very nice, I will also do my run soon. One thing that I would like to ask you Droogie, do you think we should not allow the pavillion jumps in chapter 6? It feels very tedious for a glitchless run and I am not sure if we should allow it, but on the other hand we allow simillar things in The Suffering 1, for example climbing on the ship. I think that would be the last thing that we need for the rules.

Also are you using the AiO patch? I am using the GoG version and the unpatched version crashes a lot, npcs have problem finding their way, which results in the player unable to continue the game, somethings getting stuck in the level geometry (mostly when you roll through somewhere and you fall down, you are stuck in the wall) and more things. The AiO patch fixes most of those problems and also allows you to choose higher resolutions. I think for a glitchless run it should be allowed. I put it in the Ressources tab.

GermanyOwlLukas2 years ago

Yeah when I did my casual playthrough I had to google the answer because I just couldnt find what she wanted me to look at :D

GermanyOwlLukas2 years ago

Very nice, I will also do a run in near future, then we do not have an empty board. Now would also be the best time to create a ruleset for it. I will have a look at it tomorrow again but for now I suggest the usual:

  • No door clipping.
  • No Warps (As seen in derpX1's run in chapter 5 where he teleports to the theater).
  • No going out of bounds.
  • No Dialogue skipping with manual saving/reloading.

What I think should be allowed is jumping to spots that might not be dev-intended but dont skip anything big. For example in Chapter 9 in the boat section you can perform a jump from the boxes to reach a platform where you normally have to use a lever. I think that is fine. What I am not sure of is the jumping sequence done in chapter 6 where we jump over the pavillion. We allowed jumping up on the ship in The Suffering 1 so Im not sure about if we should allow it here aswell.

Info su OwlLukas
Iscritto
4 years ago
Online
2 days ago
Runs
33
Giochi corso
Tomb Raider: The Angel of Darkness
Tomb Raider: The Angel of Darkness
Ultima corsa 1 year ago
11
Runs
The Suffering
The Suffering
Ultima corsa 1 year ago
11
Runs
ObsCure
ObsCure
Ultima corsa 2 years ago
7
Runs
Clive Barker's Jericho
Clive Barker's Jericho
Ultima corsa 2 years ago
4
Runs
Classic Tomb Raider Category Extensions
2
Runs
Blood Omen 2 : Legacy of Kain
Blood Omen 2 : Legacy of Kain
Ultima corsa 1 year ago
1
Run
Giochi seguiti
Tomb Raider
Tomb Raider
Ultima visita 22 days ago
672
visite
Clive Barker's Jericho
Clive Barker's Jericho
Ultima visita 17 days ago
352
visite
Tomb Raider II
Tomb Raider II
Ultima visita 24 days ago
316
visite
Tomb Raider III: Adventures of Lara Croft
205
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Tomb Raider: The Last Revelation
Tomb Raider: The Last Revelation
Ultima visita 4 months ago
215
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Tomb Raider Chronicles
Tomb Raider Chronicles
Ultima visita 10 months ago
360
visite
Tomb Raider: The Angel of Darkness
Tomb Raider: The Angel of Darkness
Ultima visita 7 days ago
3,635
visite
Tomb Raider: Anniversary
Tomb Raider: Anniversary
Ultima visita 9 months ago
261
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Giochi moderati
Tomb Raider: The Angel of Darkness
Tomb Raider: The Angel of Darkness
Ultima azione 20 days ago
42
azioni
ObsCure
ObsCure
Ultima azione 2 months ago
30
azioni
The Suffering
The Suffering
Ultima azione 26 days ago
18
azioni
The Suffering: Ties That Bind
The Suffering: Ties That Bind
Ultima azione 6 months ago
7
azioni
Next Gen Tomb Raider Category Extensions
7
azioni
Clive Barker's Jericho
Clive Barker's Jericho
Ultima azione 2 years ago
4
azioni