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discussione: Killing Floor 2
Örebro, SwedenMrefF4 years ago

If the glitch only is viable on PC is it still fair to use it? I dont know if it can be dont on console.

And if its done by macro should sensitivity switching(being able to so the sword spinning thing) be allowed as well?

discussione: Killing Floor 2
Örebro, SwedenMrefF4 years ago

This is from hes guide: "Use this bind to Click Fast with the Strikers. Basically you Hold M1 and mash reload and Bash. If you can't figure it out I can't help you. It's really simple to do but hard to explain.

Replace your bash key with this. Just do it.

setbind v "customstartfire 2 | customstopfire 2 | customstartfire 3 | onrelease customstopfire 3""

discussione: Killing Floor 2
Örebro, SwedenMrefF5 years ago

Will the core set be Biotics Lab, Burning Paris and Outpost and the rest get setup in blocks of 3? Or will there be more maps per block and if so are they group by release date or some form of theme?

Örebro, SwedenMrefF5 years ago

Nice run! Got any tips for chaos?

discussione: Killing Floor 2
Örebro, SwedenMrefF6 years ago

I could be wrong but I think he is talking about when you set your mouse sense really high so you can spin for extra damage when using a melee weapon.

discussione: Killing Floor 2
Örebro, SwedenMrefF6 years ago

What would be the default view? I think that if you show Short HoE(this seems to be what most runners/viewers like to go for) as a default and have an indicator about length / difficulty and the rest hidden until the user wanted to see more would be good.

discussione: Killing Floor 2
Örebro, SwedenMrefF6 years ago

Im not sure about endless runs but you could add them and see if it gets some action.

discussione: Killing Floor 2
Örebro, SwedenMrefF6 years ago

I was talking to some users over at the subreddit for KF2 and some question got asked about the speedrun rules that I could not answer, so Im posting them here:

Are you allowed to use exploits like 1.1) overfilling a weapon its current magazine 1.2) or overriding maximum ammunition for your currently selected build temporarily (neither going over the default possible maximums), 2.) reload animation cancelling (Tripwire is very aware of this one, probably since early Beta and doesn't seem to be interested in removing it) 2.1) it's very common for people to abuse this even if they are unaware of it, e.g. reloading a weapon and when the ammo fills instantly swap to another weapon to cancel the animation 2.2) to the point where you could have the selected weapon have its mag filled and instantly shoot without waiting for the animation to end or how about 3.1) in duos maximum free filling all armour and ammunition on one Support in one trader time or 3.2) free filling all grenades on one Demolitionist in one trader time?

Or how about preventing bugs? There's this thing if you buy double pistols it e.g. gives 50 ammo, but if you buy 1 you get 50, drop it, buy another, get 50 = 100 ammo. It seems logical to me that you should get more ammo by default because you buy two but it only fills the ammo to a certain point when buying that second pistol.

Are you allowed to extendedly be in the pause screen (purposely) which basically pauses timer and let's you see small parts of the situation going on around you. It's probably only an advantage of mere seconds, but would that be allowed?

discussione: Killing Floor 2
Örebro, SwedenMrefF6 years ago

It looks great, a nice hybrid between speedrun.com's own logo and the killing floor 2 logo.

discussione: Killing Floor 2
Örebro, SwedenMrefF6 years ago

Is there any specific discord channel I should be joining?

discussione: Killing Floor 2
Örebro, SwedenMrefF6 years ago

Right now the most common runs are SOLO-runs so if we were to place amont of players under topics (like the other boards any%, 100%) it will show more runs on the front page.

So instead of players we could have Normal, Hard, Suicidal, HoE, (Collectibles?)?

discussione: Killing Floor 2
Örebro, SwedenMrefF6 years ago

The video is now listed on youtube and I have submited it to r/killingfloor and r/speedrun.

MASH e CabbageDevourer420 ti piace questo
discussione: Killing Floor 2
Örebro, SwedenMrefF6 years ago

The video is at this moment unlisted.

What do you think?

MASH e CabbageDevourer420 ti piace questo
discussione: Killing Floor 2
Örebro, SwedenMrefF6 years ago

Yeah Im going to use the draft as a starting point and expand more on it during recording and cutting.

Do you think that I missed something important (I expect the viewer to have basic experience of the game)?

CabbageDevourer420 e MASH ti piace questo
discussione: Killing Floor 2
Örebro, SwedenMrefF6 years ago

I have giving it some thought and maybe its better to do an introduction video instead. So I have made a draft for the video and would like to hear what you guys think about it. Also if anyone want to record part of it so we can get a different voice for each section that would be really cool.

"Speedrunning Killing Floor 2 can seem like an impossible task at first glance, how can you speedrun a wave based game? After some understanding about the basics of the game I hope to show you how this is a possibility that not only focus on skill but also strategy.

Before we begin I just want to let you know that this video focus on solo runs.

In speedrunning Killing Floor 2 there is one basic task you need to for fill to get a good time. Get the enemy’s to spawn close to you and never reach the spawn cap. Each map has spawn points for enemy’s that follow 2 rules. Rule one is the player close enough the spawn point. If the player is to far from the spawn point enemy’s wont spawn at that point. Rule two does the player have line of sight of the spawn point. If the player has line of sight of the spawn point, it wont spawn enemy’s. By knowing this rules you now know that to get a good time you need to be close to spawn points without having line of sight. This is something that is easiest determent by trial and error or by using already existing strategy’s and improving them. Here is what the spawn cap looks like for each difficulty and amount of players.

Classes: When choosing what class you should play my recommendation is to go with something you feel comfortable with. The most common class used is the berserker. The berserker can take a lot of damage and deal a lot as well, this make the berserker a good choice for close spawning enemy’s and for boss waves. It is often common for players to switch to this class at the boss wave. The firebug is very good for trash cleaning large groups of lower tier enemy’s with the use of area of effect from its fire based weapons but suffer effectivity on higher tier. Sharpshooter and gunslinger can be very effective on all enemy’s but are very hard to master for speedrunning. Commando is just as the firebug good for low tier trash cleaning and bad at higher tier. It has good reach but no area of effect weapons. The commandos grenades is very good for fleshpounds. Survivalist the jack of a trades is speculated to be a good choice for speedrunning but is rare to see in runs. SWAT is good for low tier but suffers in precision and has no area of effect weapons. Demolition is not used that much in runs except in rare cases of boss waves. Support has a high reload time which makes it less favored among speedrunners. Field medic is good at survival but lacks a good damage output.

Bosses: The boss wave spawn one of three random bosses. Patriarch is the fastest to kill of the bosses but it isn’t without skill that a player successfully quick kills the patriarch. When the patriarch has 35% left of his total health he will turn transparent and flee from the fight to heal up. This gives the player a short time to kill him before he gains a large amount of new health. You need to time when he is almost at 35% reload and land the finishing damage before he escapes and heals. Its not uncommon that players throws a C4 at him in the beginning of the fight to ensure a quick kill. His weak spots is his chest tentacle which take 1.5 time damage and his right arm with 1.3 times the damage. Following chart is the amount of health the patriarch has on each difficulty.

Dr. Hans Volter is the easiest of the bosses to kill but has some tricks you should be ready for. Hans will activate his shield 3 times at 60%, 41% and 25% of health and then go into his hunting phase. During him hunting phase Hans will try to drain your hp to regain his, to prevent this you need to break his shield before he grabs you. How much hp the shield has left can be seen at the top of hes health bar in blue. Hans weak spot is his head which take 1.2 time the damage. Following chart is the amount of health the Hans has on each difficulty.

King fleshpound is the boss that is the biggest time sink. The combination of his base hp and shield and low weakness modifier makes the fight drag out for some time. On the flipside hes a not hard to figure out. Think fleshpound with chestlaser and that’s abut it. His shield activates when hes hp is below 20%. Weak spots are head and chest plate with a 1.1 damage modifier.

For more information and questions visit the Killing Floor 2 page over at speedrun.com"

MASH piace questo
discussione: Killing Floor 2
Örebro, SwedenMrefF6 years ago

Hi everyone I know Im not the strongest runner on this board but Im wondering if there is any value in me doing informative videos for the maps I have run where I explain my strats. Or is that just a waste of time?

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