Commenti
FinlandBaize863 months ago

Thanks Ovy. Just lucky fight that rarely happens. If i remember correctly this was only 3th time Marion stayed stunned whole fight. Usually she escapes several times and fight lasts 2-3 times longer. There is 4.2 seconds long global timer going on constantly that determines what Marion does, and as far as i know if you are lucky she is stunned during frames where global timer is telling her to go snake and she will try to use other attacks instead between punches. So far there is no way to manipulate it, so just hit and hope for the best

Ovy71 piace questo
discussione: Avenging Spirit
FinlandBaize864 months ago

Clip1) Consistent boss2 quick kill

Clip2) Alternative boss3 quick kill, bit faster than going behind him right away. Requires set pattern from correct starting frame

Clip3) Consistent boss5 quick kill, nothing new. Requires set pattern from correct starting frame

Clip4) Manipulation of fly enemy for damage boost. Full jump couple frames after gaining control and he will land toward you for boost.

Clip5) Alternative stage6 up to laser guy capture. ~0.8 seconds faster than old route, but has similar ghost RNG than stage2 that can kill the run.

discussione: Avenging Spirit
FinlandBaize864 months ago

Hello. I would like to suggest exact frame count timing rules for this game.

  1. starting frame should be the first frame of black screen after pressing start. There is only 1 timed frame on "music on" screen before screen turn black and it's much better indicator to start the frame count from that black screen instead of last frame of title screen.

  2. Ending frame is the first frame of fully black screen after defeating last boss.

few times i've gotten near new second barrier by few frames and every time it's been bit unclear where to start the frame count since there is no clear indicator when you press start. By doing what i suggest for exact time will not change when to start the timer but makes frame count easier

FinlandBaize864 months ago

If it doesn't get added and you have a run done with classic. Just submit as NES emu and put platform in desc. NESclassic is just an emulator in covers

FinlandBaize869 months ago

Because i suck, i tried to make the game cooperate to attempt the trick but i wasn't good enough to change the RNG that can't be controlled. I can only blame myself ☹️

FinlandBaize8610 months ago

good job bokonon

Bokonon_Lives piace questo
FinlandBaize8610 months ago

1CC and Deathless in this game are pointless in my opinion since game is very easy even on hard. Deathless will just make you stand far from cliffs and kill the enemies slowly, nothing else changes. Only challenge mode that could be actually challenging is damageless, but i doubt anyone will ever do it in this game.

FinlandBaize8610 months ago

Yeah, knee only is the worst by far. RNG takes over completely due to knee being most inconsistent attack in whole game.

FinlandBaize8610 months ago

Yeah. Last day of runs the best pace entering Marion was 13:10 but as usual run barely was sub14. I lost motivation very fast again with this since there is nothing you can do at the end, and losing 10 sub 13:30 paces to Marion in couple streams made it frustrating enough to leave it behind. Someday someone will put a great run together for sub13, but it's not gonna be me

Info su Baize86
Double Dragon II (NES) Speedrunner, theory crafter, Rom hacker
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1 year ago
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