Commenti
discussione: Crash Team Racing
FinlandAhvena1 month ago

[Rules presented here are identical to ones in the Game rules section]

Make sure to highlight/trim your VODs appropriately so that the run starts shortly after it begins! Submissions for top 5 times are subject to rejection if they do not adhere to a reasonable quality standard (e.g. no major amount of frame drops, video or audio stuttering or unrecognizably pixelated footage).

Using in-game cheats is banned unless specified otherwise.

Timing method: All runs except All Time Trials use Real Time Attack (RTA) timing convention, meaning they are timed using an external timer. In-game Time (IGT) is NOT used for these categories except All Time Trials.

Hardware: Runs performed using consoles with a physical disc copy go under the ‘Disc’ subcategory. This means PS1, PS2 and PS3. Runs performed using a virtual console digital PSN release of the game go under the ‘Virtual Console’ subcategory. This includes PS3, PSP, PSVita and PSTV.

Emulated runs go under the 'Emulator' subcategory.

Emulation:

Legacy runs are kept intact on the boards they were submitted to.

Accepted Emulators:

Legacy runs are kept intact on the boards they were submitted to.

Emulated runs MUST follow these rules:

  • Savestates on emulators must not be used to reset runs.
  • You must capture the entire window to show what emulator is being used or toggle help (F1) on Mednafen to show version number.
  • You must also state what emulator is being used when submitting your run.

BizHawk users MUST follow these rules:

  • Games can only run under the cue format.
  • Config > Speed/Skip > Audio Throttle

To verify that you are running with Audio Throttle enabled you must hit the increase/decrease speed keys [+/-] it will display a message on screen.

If you're using the Octoshock core

  • PSX > Options
  • Select either mednafen mode option
Zubirous piace questo
Sconosciuto
FinlandAhvena1 month ago

[Rules presented here are identical to ones in the Game rules section]

Make sure to highlight/trim your VODs appropriately so that the run starts shortly after it begins! Submissions for top 5 times are subject to rejection if they do not adhere to a reasonable quality standard (e.g. no major amount of frame drops, video or audio stuttering or unrecognizably pixelated footage).

Using in-game cheats is banned unless specified otherwise.

Timing method: All runs except All Time Trials use Real Time Attack (RTA) timing convention, meaning they are timed using an external timer. In-game Time (IGT) is NOT used for these categories except All Time Trials.

Hardware: Runs performed using consoles with a physical disc copy go under the ‘Disc’ subcategory. This means PS1, PS2 and PS3. Runs performed using a virtual console digital PSN release of the game go under the ‘Virtual Console’ subcategory. This includes PS3, PSP, PSVita and PSTV.

Emulated runs go under the 'Emulator' subcategory.

Emulation:

Legacy runs are kept intact on the boards they were submitted to.

Accepted Emulators:

Legacy runs are kept intact on the boards they were submitted to.

Emulated runs MUST follow these rules:

  • Savestates on emulators must not be used to reset runs.
  • You must capture the entire window to show what emulator is being used or toggle help (F1) on Mednafen to show version number.
  • You must also state what emulator is being used when submitting your run.

BizHawk users MUST follow these rules:

  • Games can only run under the cue format.
  • Config > Speed/Skip > Audio Throttle

** To verify that you are running with Audio Throttle enabled you must hit the increase/decrease speed keys [+/-] it will display a message on screen.**

If you're using the Octoshock core

  • PSX > Options
  • Select either mednafen mode option
discussione: Crash Team Racing
FinlandAhvena9 months ago

Link to guide

"This 2023 revision aims to demystify CTR, to fix the writing, and to update the guide with better definitions and new techniques that have been discovered or defined."

"First it was written by Arsene Lupin and Kang in the early 00s, and then translated to English with the help of Thomas60. Later it was revised by LinkZer in 2006-2008 and translated to Spanish. In 2015, another guide in this lineage was made by Mistrrlove. Finally, Justin Zimmermann began writing a comprehensive guide in the latter half of the decade, but it was never finished. This guide was inspired by the above players as well as the video guides by players such as Ale Mastroianni, Redhot, NyXx, and Natty."

Author: Niikasd

Lornoveo piace questo
discussione: Crash Team Racing
FinlandAhvena1 year ago

Thanks for acknowledging this discussion. I would appreciate if we are able to vote on this soon.

But I have to say few things to avoid confusion.

  • No one wants to limit someone to play as coco/ngin. No one said that as far as I understood and thats not the point.
  • Goal is NOT to bring back people from "golden generation" it's all meaningless speculation who would play the game and who would not. To me at least.
  • No one wants to invalidate anyones work and it's hard to see how adding a new comparison method for runs would do it. I hope all those who put their efforts to run the game with all skips stand proudly behind their own runs even if some others would like to compete in some other way.

I'll repeat. If we would care only about fastest possible time we would be playing with warp glitch or using PSP for Any% NMG. It's fastest platform for the category after all.

juniorSM e DarkSlayerAA ti piace questo
discussione: Crash Team Racing
FinlandAhvena1 year ago

Alright let's get a round two on this topic. It has been nine months since people voted on (not) having a filter for runs using classic shortcuts/no TA-skip.

Just to recap the vote, there were 19 votes casted, 11 for no and 8 for yes (3 for just filtering no TA-skip). Some active runners were too indecisive to vote and some who haven't played NMG category felt they absolutely need to have a say on the topic. Nothing wrong with that. Just shows that it's really divisive topic that sparks heated discussion.

Now that some time has passed people have had more chances to play the game with or without TA-skip and rethink a bit.

My thoughts on the reasons for a filter:

We are all looking for meaningful ways to compete in CTR. That's why we submit runs to leaderboards.

TA-skip is quite different from any other skip because of its huge risk, big potential time save of insane 70 seconds and finally no consistent setup. It all comes down to resetting enough to finally get past the level and surviving rest of the game. Sometimes you just get lucky and get the skip with no effort, sometimes you need to dedicate your time for grinding thousands of attempts to get decent results. Respect to those who are willing to do that and they do deserve their top placement due to dedication.

Some of us are not willing to throw thousands of runs against a wall to compete with the best players. We still want meaningful ways to compete in the game. And SRcom is perfectly capable of providing tools for it. Creating a filter to see what skips/play style were used in the run would be useful to all players since faster time does not always mean better gameplay. In my case I would definitely want to know what skips were used if I would compare two runs with a time of 50:55 for example. With classic style/skips that would be top tier. With modern style the run potentially got timesave of 70 seconds due to one skip and lacking on all the other levels. Only our standards have shifted but you cannot see what is going on on the leaderboard without digging deep. If all of us truly were interested in lowest time possible we would be grinding frames off of the warp glitch.

In the end it seems like half of the people taking part in the discussion want to compete in the game in a way that is enjoyable and not an insane grind fest. With the filter you could even submit and browse runs with both styles without having to search the mass of obsoleted runs.

So why not simply make use of srcom features and provide players more meaningful ways to compete in the main category. Of course NMG with everything goes would be the standard. No doubt.

Heck if the work for mods feels too big I can do it all myself. I have already gone through half of the runs since June 2020 anyway.

Maybe that's enough. Let's see if your opinions have changed on the matter.

juniorSM, TheRedhotbr e 3 Altri ti piace questo
discussione: Crash Team Racing
FinlandAhvena2 years ago

My own opinion on this is also pretty clear.

Make newest version of Mednafen only allowed emulator. Now we are also able to use RedHot's load removed which is already integrated with livesplit. Only downside is that Mednafen is not available for Mac but I guess some sacrifices need to be made. Point on current WR stands but I also agree that there's no reason to remove those times because they are not in any way unbeatable.

There's also enough reasons for CTR to have their own set of emulator rules.

FreezeChamp, Faceoff, e Casu ti piace questo
discussione: Crash Team Racing
FinlandAhvena2 years ago

This issue has been under discussion several times on both CTR speedrunning discord and CTR Time Trials discord so I decided to initiate a thread here so that the topic wouldn't be lost under ongoing other topics.

At the moment in the Any% NMG emu category most of the runs have been done with either Mednafen 1.26.1 and Retroarch 1.9.0 (beetle PSX HW).

Some of you may know that during this year I have been gathering data from both console runs and emulator runs. I compared how big of a weight hub movement and load times had on the resulting RTA time.

Mentioned IGT sheet can be seen here: https://docs.google.com/spreadsheets/d/1KzfMfQpnNhN262IUZ9h-yf9zUT-jK0rldnO6oZcxvF4

Of course there might be a lot of variables I haven't looked into since hub movement is dependable on how optimized runners hub world movement is (plus PAL vs NTSC differences). Also lag plays considerable role here too. Dataset could be much bigger too. But in my opinion this comparison still gives pretty good estimate to which emulator performs better.

Fastest Mednafen hub+load: 17:51.470 (NTSC-U with 3 pauses) Fastest Retroarch hub+load: 17:32.550 (NTSC-U with 3 pauses) Slowest Mednafen hub+load: 18:10.460 (NTSC-U with 0 pauses) Slowest Retroarch hub+load: 18:01.010 (NTSC-U with 0 pauses) Mednafen delta: 00:18.990 Retroarch delta: 00:28.460 Average Mednafen hub+load: 18:00.914 Average Retroarch hub+load: 17:45.123 Average delta: 00:15.790

As you know, on console hardware side CTR speedrunning is a bit region locked so I made same comparison but with PAL vs NTSC-U

Fastest PAL hub+load: 14:43.940 Fastest NTSC-U hub+load: 14:45.910 Slowest PAL hub+load: 15:02.350 Slowest NTSC-U hub+load: 15:09.970 PAL delta: 00:18.410 NTSC-U delta: 00:24.060 Average PAL hub+load: 14:54.941 Average NTSC-U hub+load: 15:01.942 Average delta: 00:07.001

This makes it pretty clear that Retroarch has quite big advantage compared to Mednafen.

So point of this all is to raise discussion if only one emulator should be allowed for CTR.

TheRedhotbr, Natty e 3 Altri ti piace questo
discussione: Crash Team Racing
FinlandAhvena2 years ago

That doesn't sound very sustainable solution. Guess it's another feature of the website. Maybe I'll do a feature request or something of that's possible. There's no reason why a single category within a game shouldn't have a different primary sorting method, it's just not implemented yet.

MikeTheMerc e FreezeChamp ti piace questo
discussione: Crash Team Racing
FinlandAhvena2 years ago

At the moment All Time Trials ranking is broken. Runs should be ranked by In-Game Time by default. On top of that rta ranking fetches completely different submissions which is clearly a bug or not desired feature.

FreezeChamp e Faceoff ti piace questo
discussione: Crash Team Racing
FinlandAhvena3 years ago

So I guess the only thing left to do before implementing 101% Warpless is to write rules for it.

Here is my proposal for 101% Warpless rules https://docs.google.com/document/d/1pMH7OT1UdOMdTbDZQw_qKfA8yxwCS071RfZaNOtfXzc/edit?usp=sharing

I'm also suggesting that we do a split category like other main categories have. Like Any%/Any% Warpless.

0lhi piace questo
discussione: Crash Team Racing
FinlandAhvena3 years ago

It's normal and happens on console too. Somehow leaderboard gets corrupted.

0lhi piace questo
discussione: Crash Team Racing
FinlandAhvena3 years ago

I seems to be easy task to implement so why not split every main category. There already is disc/vc split on warpless and 101. I wouldn't like the idea of getting a third PS2 if/when current one breaks since I cannot run this game with my ps1...

Natty piace questo
discussione: Crash Team Racing
FinlandAhvena3 years ago

I'm completely supporting this because with encouraging emulators we are able to make competition more fair and less hardware dependent.

Faceoff e Natty ti piace questo
discussione: Crash Team Racing
FinlandAhvena3 years ago

Good points. There hasn't been much competition on that category. I would honestly have it in misc since those categories are kinda for extra challenges like max% anyway.

discussione: Crash Team Racing
FinlandAhvena3 years ago

Yeah, I agree that it's repetitive and it might be a good idea to put it to misc category if runners don't want it to be split category along 101%. For me warpless 101 would be a test of consistency and I would enjoy it.

discussione: Crash Team Racing
FinlandAhvena3 years ago

I couldn't find any discussion about this topic so here is a new thread.

As you know, 101% uses warp glitch twice which helps to skip gem cups almost completely. There was a brief discussion in Discord about splitting the category and as I remember people agreed on it.

What do you think about this?

0lhi piace questo
discussione: Crash Team Racing
FinlandAhvena3 years ago

I support the idea. What is the situation IGT tool? And is it approved that we could have IGT column? Who are making the desicions?

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