Utas
Osaka, Japanpingval1 year ago

Deleting score.dat before main story run seems to save 1s or less, due to the route choice at the end of stage 5 is skipped. But saving a replay takes a couple of minutes because Staff Roll can't be skipped.

Osaka, Japanpingval2 years ago

https://www.speedrun.com/tile-throwing_legend_mutsuki/run/zqw9v89z

ありくいさんは、連射機を使った(本人に確認を取りました)と動画の説明文で述べています。

2012年6月23日にpeercastにて配信した録画です。 連射有。

しかし、speedrun.comのGeneral Gameplay Rulessにはこう書かれています https://www.speedrun.com/knowledgebase/site-rules

Turbo controllers or such with non-native functions are disallowed by default unless specified otherwise in a game's rules. そして、ムツキのGame RulesにもCategory Rulesにも連射機(turbo)が許可されているとは書かれていません。 この記録は無効ではないでしょうか?

Arikui says he used turbo (I got confirmation from him) on video description:

2012年6月23日にpeercastにて配信した録画です。 連射有。

But speedrun.com General Gameplay Ruless says: https://www.speedrun.com/knowledgebase/site-rules

Turbo controllers or such with non-native functions are disallowed by default unless specified otherwise in a game's rules. And neigher Mutsuki's Game Rules nor Category Rules say that turbo is allowed. Isn't this run invalid?

Osaka, Japanpingval2 years ago

I was recently asked by a Japanese speedrunner if VsyncPatch is allowed in order to run at 60 fps and to reduce input delay. The following runs, which is written "VsyncPatch使用" (VsyncPatch is used) in the video description, have been registered. So can I assume that is allowed?

Also, how about other patches?

Waveracer menyukai ini
Osaka, Japanpingval2 years ago

To reduce the number of main tabs, how about subcategorizing MarisaB/Non-MarisaB of th10, Pointdevice/Legacy of th16 and Live run/Replay of th18? Like No Glitch/Glitched of VD: https://www.speedrun.com/violetdetector

Roxelite dan Waveracer menyukai ini
Osaka, Japanpingval3 years ago

In the description of currently pending DrStupid's run, I learded that Ghostly's Easy 8:58 has 5 lives. However, default lives is 3 and common category rules from Easy to Lunatic are here:

Timing starts at shot type select and ends when Eiki/Reimu take their last hit. Replays allowed, 1cc only, default lives. "In-game time" is a placeholder for replay time So such non-default lives runs should be categorized as "No Restrictions"!

CrystalChaos said that "it doesn't affect the runs in any way" for a run with 5 lives in this thread: https://www.speedrun.com/touhou_kaeitzuka_phantasmagoria_of_flower_view/thread/5p9rj/1#7avr4 But that's not the case. Ghostly's 8:58 losts 4 lives. However, in case we start PoFV with default 3 lives and even gain 1 more life at 10 million points, if we lose 4 lives, the game will be over. just like these videos:

I also checked other runs and found that there are other problematic runs, so I plan to fix those runs informations in the near future. https://docs.google.com/spreadsheets/d/1XMAfTkl0RqTohn09S2ppcZZ6abk_7Ryct9tvjMpeAc4/edit?usp=sharing

  • Change the category of 8 runs with non-default lives to "No Restrictions".
  • 2cc run (PatronusPL's Easy 18:13) is also so.
  • Fix runs where replay time is set to real time. In addition, I retimed all runs.
  • Deleted User's Easy 17:40 and seri's Lunatic 10:57, which I can't check the video, are left as they are, since they don't have any significant impact.

And to clarify meaning of "lives" (not health but Player) , I'll fix rules as below:

  • Easy~Lunatic: "Timing starts at shot type select and ends when Eiki/Reimu take their last hit. Replays allowed, 1cc only, default lives (Player), default health."
  • No Restrictions: "Timing starts at shot type select and ends when Eiki/Reimu take their last hit. Video required, multiple credits allowed, nondefault lives (Player), nondefault health allowed."

Furthermore, to clarify the treatment of replay time, the following text will be added to all of category rules (thanks to DrStupid): "When adjusting times, real time is generally 20 seconds slower than the in-game time (real time = in-game time + 20s). Your in-game time is the time of your run's replay."

Ghostly, DrStupid, dan bjw menyukai ini
Osaka, Japanpingval4 years ago

In order to unify timings on all stories, I would like to suggest changing your stop timing. It is "defeating the flagship/commodore of the final enemy fleet" currently (I guess the reason is ending starts just after some texts). But in other 4 stories, ending starts after entering various buildings. Therefore Catalina's stop timing can't be applied to them. This is why I think it is better that you change stop timing.

Below are examples of new stop timing:

  1. "xxx day voyage" clearly appears ( https://imgur.com/g416CFr )
  2. black screen just before "xxx day voyage".
  3. KOEI logo clearly appears after ending (common on nicovideo; https://imgur.com/3WS7h3E ).

BTW I remembered there was a old record in Japan. 580's Catalina 1:23:24 (SNES JP) on this leaderbord: https://w.atwiki.jp/timeattack/pages/341.html (notice that timing is from NEW GAME to a quill pen disappears on FIN screen.) He has a twitter account: https://twitter.com/580ta But he haven't tweeted for 6 years. Contacting him may be hopeless >_<

Osaka, Japanpingval5 years ago

After being verified my Lunatic 8m55s, I found that replays are faster approximately 20s than their actual play due to very fast text skip. "Replays allowed" is written in the rules and Easy Category players have submitted with replay time. So I'd also like to re-regist my records with replay time instead of current one. Is that allowed?

ref:

  • Lunatic 8m55s in Actual Play:
  • 8m35s in Replay:

btw, I made AutoSplitter for PoFV. I'm glad if this helps your run. https://github.com/pingval/AutoSplitters/blob/master/th09.asl

Tentang pingval
“Danmaku is all about brains. That's common sense.” ― Alice Margatroid
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