Two notes: disable QW indicator for future runs. All good here cause it doesn't help at all. And please limit your submission to just one attempt. :)
normal nmg no save and quit rules apply for this run
i had a low 140xx and quit playing for about 2 years before i came back and got it. ggs :)
I would assume it's because the credits display total games played at the end and this number should be consistent with the route used for the run.
First thing, if you have trouble seeing this game crank up your brightness A LOT
This run isn't that optimized at all. Lost about 15 seconds just in level 13 to a simple routing mistake.
I could see 51xx being reasonably doable but not sure how realistic sub 50 is.
There are no known skips or glitches at the time of this run. The only notable thing I've seen is sometimes the game will crash if you get too much lag.
The worst thing I'd say is the mini boss guy that appears in several levels. His cycle seems random? But I honestly have no idea how to speed up these fights.
Aside from that it's extremely straightforward. Use Butch because of high movement speed and armor plus great crowd control. You need the AoE damage to burn through the walls of rats.
Learn level layouts and where all item pickups are.
The most important ones are the invincibility items.
Health routing isn't really a thing.. a lot of times it's faster to keep moving forward and die than it is to go out of the way for a health refill.
Same goes for ammo and attack power. Most of the time you can do without being powered up enough to use ammo and do just fine.
The main thing is to just move forward and do your best to avoid slowing down for any reason.. fighting enemies, getting stuck on random things..
If I improve this run at all I will cut out a ton of item pickups.
I'd say it's probably best to have the maps memorized to the point that you can focus on health management and supers rather than watching the mini map. But actually grinding it out to that point idk..
For practice I made a save file for every level after Lv1 and did IL grinds until I was ok with the routing.
Only other notable thing I guess is hold start through the results screens and cutscenes to get through them on the first possible frame.
It's probably possible to route health and supers in away that's more consistent but the damage you take is really random at times. It's pretty often that you'll die right before an important health refill.
well my game capture didnt save so here goes another unofficial pb. maybe someday I'll stream it just to be sure there's no problems. not giving up on this game until I get a proper recording at least.
oh hey I've seen you on the fb speedrunning group. I'll help you with strats if you get into it. still have to get a run recorded but I'm currently working on side projects like this since I just hit my pb goal in my main game.