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Massachusetts, USAadamdotpng1 month ago

For individual levels, use In-Game Time (IGT) as the main method of tracking how many days it takes to complete your run, followed by 'Time' of the actual length of your run. Use the hundredths digit for the number of months, the tenths digit for the number of weeks, and the ones digit for the number of days. Shown below: the runs are ordered by default by IGT first, then the real-time value. This means if runs were to tie by IGT, they would then be ordered by the fastest real-times like normal leaderboards.

If a run were to take over 10 months, place the tenths digit in the Seconds value. So for example, a run of 12 months, 3 weeks, and 7 days would read as 00:01.237.

As for campaigns and other runs consisting of multiple levels, IGT will be defined by the sum of the days throughout the entire run. Shown below: the run consisted of four levels that went through 11, 24, 41, and 84 days, respectively. The total number of days is 160, so the IGT will be listed as 00:00.160. And again, the runs will be organized under IGT first, then sorted by fasted real-times.

If you have any suggestions or feedback, please feel free to leave a comment.

Massachusetts, USAadamdotpng1 year ago

If anyone's interested in running the Heroes Chronicle games, turns out someone created an HD Mod similar to the main HD+ Mod for HoMM III. I was wondering for a while if there'd be an extension to the HD+ Mod for HC because the supposed workaround to run the game under 16-bit color mode in Windowed Mode never worked. Instead there's a separate installation that requires HoMM III, the HD mod, and the HC games.

Again, if someone's interested in running the games, let me know so I can appropriate the categories when you submit a run.

Info here: http://heroescommunity.com/viewthread.php3?TID=46774 https://www.moddb.com/mods/heroes-chronicles-fully-compability-hdmod

Main download here (click the green button to download) : https://www.vault.acidcave.net/file.php?id=619

jeffypeffy2 menyukai ini
Massachusetts, USAadamdotpng3 years ago

I was checking the leaderboards with regards to where the runs start. Turns out the videos to some aren't available anymore, regardless whether they're from Twitch or YouTube.

Should these runs stay on the boards for legacy sake, or taken down? I have verified (most of) them previously, but are they still viable if there's no proof, especially if they rank 1st?

Massachusetts, USAadamdotpng3 years ago

If there is a custom map and/or custom campaign you'd like to submit for the Leaderboard and it's not there, please post here so I may update the settings.

Massachusetts, USAadamdotpng3 years ago

If there is a custom map and/or custom campaign you'd like to submit for the Leaderboard and it's not there, please post here so I may update the settings.

Please leave a note if there are multiple versions of a map/campaign and what version of said map/campaign you are submitting.

Massachusetts, USAadamdotpng3 years ago

If you have a map or campaign scenario you'd like to submit for the Level Leaderboard and it's not there, please post here so I may update the leaderboard and approve your run. If it's a set of scenarios for a campaign, please post here as well.

Also, please keep it to the default maps, i.e. not custom scenarios or scenarios that did not come with the base games. If you would like to submit runs for custom maps/scenarios, please submit them here: https://www.speedrun.com/hommiii_custom_maps

If anyone is interested, I've created a webpage for the Horn of the Abyss fan modification here: https://www.speedrun.com/hommiii_hota Likewise, please leave runs for that mod there and separate from the main game.

We finally have a webpage for the request In-Game Days category. Rules will be implemented in due time. https://www.speedrun.com/hommiii_in_game_days

Massachusetts, USAadamdotpng3 years ago

Hi, I fixed the oversight on Kexibq2134's run; apparently submitting as '76 ms' translates to 076ms and not 760ms. Similarly related: for other runs that are either 'not timed properly', I can only judge so well based on how imprecise their timer programs are and their start-to-finish input . Compared to kiszak's run that I can advance each frame and see the timer increase every millisecond, advancing frames on others' videos leaves gaps that I can't be sure to add/remove from the final time.

As for an autosplit, that would depend on the demand for precision and competitiveness. As the current leaderboards stand, times aren't close enough to require milliseconds except for Tutorial (some exceptions here and there). I welcome it, but I say the runs don't need that strictness right now.

Massachusetts, USAadamdotpng3 years ago

I was informed about certain aspects of the speedrun by Septimus1933.

The first concern is about the reload at 17:35. That is reloading a save that starts at the beginning of the next campaign right after beating the previous scenario. This is the equivalent of restarting the scenario under the Info menu.

The next concern is that it is a segmented speedrun rather than an uninterrupted playthrough. For context in the early years of speedrunning (on speeddemosarchive.com), runs were submitted in segments for various reasons, like for individual levels or some games weren't viable for a complete playthrough at the time. For this game, there wasn't a submitted run in years. At the very least, this run is a reference for future runners who wish to participate. The rules are fairly lax here as there's no competition currently (and it is a slog to play this old game as it is to watch a run to the end).

If there are any other concerns, please leave a comment under this thread.

Massachusetts, USAadamdotpng5 years ago

So I recently found about subcategories, so I went and edited the leaderboards to incorporate a new category: Cheater%.

Now HoMM II speedruns can use cheat codes; just be sure to label your run as 'Cheater%: Cheats Allowed' in its dropdown box when you submit it.

Any concerns about this, the rules regarding Cheater%, or such, please leave a comment below.

Massachusetts, USAadamdotpng7 years ago

If you have a map you'd like to submit for the Level Leaderboard and it's not there, please post here so I may update the settings.

Also, if you could keep it to the default maps, i.e. not custom maps or from the Internet/maps that did not come with the base games, I'd appreciate it (as well as not have to check if something has changed on a custom map).

Massachusetts, USAadamdotpng8 years ago

Does anyone else's game stutter when it's set in windowed mode and run smooth in full-screen? I'm only able to capture screen-region while streaming, unless I used another program to record, so it's an issue for me. I wouldn't want to try to speedrun this as is, nor with the Equilibrium mod as that changes the AI significantly.

Massachusetts, USAadamdotpng8 years ago

In the last week, I tried to route the Price of Loyalty campaign. It was fine until the last two scenarios. Put it this way: the Roland campaign takes about ~200 days; this took me 309, and half of that was for those two. Between the necessary scenarios and difficulty spike towards the end, I'm thinking this might be a 3-4+ hour speedrun.

You can skip playing 3 out of the 8 scenarios, but you will be severely handicapped for endgame. Having the artifacts and free Elves make for a consistent route and should save more time than building troops.

As for difficulty, most maps are rush the AI and are fairly straightforward. Except the last two. I would say #7 is worse than #8. #7 requires the AI doesn't open all the gates (terrible map design), then either building troops or getting Dimension Door. #8 is easier with the use of Town Portal, but goes to hell if Red gets Dimension Door. Most likely they do as they have 5 castles. And about 1000 of each undead troop. Joy.

I might stream this sometime by the end of next week, as it'll be Spring Break for me soon.

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