Komentar
United StatesXiamul8 years ago

Hey everyone.

I've been thinking of picking this game up for a while now, but I have a question regarding the origins of the restrictions (or rather, lack of) regarding FPS limits. In most other games I watch where FPS can alter the physics and gameplay of a game severely, the FPS is limited to 60 for speedruns. However, this game doesn't limit the FPS at all, despite certain strategies and routes being impossible or monumentally more difficult without exceptional hardware that is capable of producing the high FPS required. For a similar reason, loading times are often removed from times to accurately compare runners with different hardware capabilities. Similarly, FPS in this game greatly changes what is and isn't possible to perform.

Essentially, I'm just curious as to why the Talos community decided that restricting the FPS of this game wasn't deemed a necessary restriction, despite there being precedence to do so under such circumstances. I'm not asking for a rule change or anything, I just desire some insight into why the rules of this game are set up the way they are.

Tentang Xiamul
Bergabung
9 years ago
Daring
1 day ago
Jalanan
54
Game yang telah dijalankan
Dustforce DX
Dustforce DX
Run terakhir 3 years ago
39
Jalanan
Neon White
Neon White
Run terakhir 10 months ago
15
Jalanan
Game yang dimoderasi
Neon White
Neon White
Aksi terakhir 3 days ago
413
aksi
Dustforce DX
Dustforce DX
Aksi terakhir 3 years ago
37
aksi
Entwined
Entwined
Aksi terakhir 5 months ago
1
aksi
Neon White Category Extensions
Neon White Category Extensions
Aksi terakhir 1 year ago
1
aksi