prince and the pauper not even close monkaS
Autoclicker should be disallowed as a third party tool. Whether you can use an in-game bind for it is debatable, I'd be ok with that
I'm guessing that means your console is playing the game at 60fps rather than 50fps. I have an NTSC PS2 on which I tried this with FMCB, and the game did run at 60 but wasn't displayed properly. I can also do that artificially on ePSXe, albeit with sound breaking. Here's how it compares (60fps ePSXe on the left vs 50fps Retroarch on the right):
The problem is that the game will only run 50fps on a genuine PAL PS2, so I don't think we'd allow running it at 60 even through a softmodded console (I'm guessing yours is NTSC). Running the game on a PAL PS2 would definitely be fine and would probably be faster than emulator with FDS, the only reason I don't yet is because I only have a PAL PS1.
I've made an autosplitter and load remover for the PS1 version of the game. This does not start the timer at steamboat or stop the timer when Pete is defeated, but it splits after every mission (or it has an option to split after every screen), and it removes load times from game time (this can be turned off).
The autosplitter is found at https://pastebin.com/FmEYGjHm Copy everything in the pastebin, and paste it into a new file called LiveSplit.MickeyMania.asl. In Livesplit, edit layout, add Scriptable auto splitter, and browse to the file. If you did it correctly, options will pop up.
This is for emulator only, so we are not gonna change timing method to loadless. The memory addresses that I'm using are from ePSXe 2.0.5, BizHawk 2.4.2, and Retroarch 1.7.3 (Beetle PSX and Beetle PSX HW cores only, requires uncommenting). If you're using a different version or a different emulator you might have different addresses, and there are instructions in the file to find the addresses you need. It's not hard to simply change the addresses, but contact me on discord if you need help.
I'm not gonna make one for SNES or Genesis, but if you want one, you can find some relevant addresses and contact me, and I'll adapt this. Not sure how it works on those platforms, but for PS1 there is a variable that starts at 0 (for steamboat) and increments on every screen (1 for wharf, 2 for outside lab, and so on). Another variable is 1 when there is a loading screen, and 0 when there is a menu, cutscene or gameplay. If you want an autosplitter on your platform, try to find some variable that behaves similarly.
obs is what just about everyone uses for recording and/or streaming
nobody's gonna run on anything other than easy anyway
There's no reason to be holding back on how to do it, indeed; what bad will it do? If someone decides to use this in runs and it's banned, the run will just be rejected
if you go on to complete the level, which speech does merlin have? does he say you completed the level?
if you complete the game having duplicated some GCs and missed the same amount, does the percentage counter say 100%? If you pick them all up AND duplicate some, does it go over 100%?
Also, how is this done?
tbh any% NMS should stay as any% for now, and maybe the categories can be split when there is an actual run using dragon gate skip, this way you don't have an empty category
I've had that problem too. The game doesn't seem to work very well with emulator, you actually have to double push the analog to run as if it were just the d-pad
If the runs are verified, that means the game mods saw them and confirmed the runs were legit, even if the videos are not available now
Yes, that level is coded so that if you die on 0 lives during the autoscroller, you get sent to the tower instead of having a game over. We already knew about this, but if I recall correctly, the time you save by skipping the autoscroller is less than the time it takes to lose all the extra lives.
Looks like it's only the 30fps categories that don't have rules
Canteens would kinda make stock only pointless, so no canteens
thumbs up