Utas
EnglandSpleen3 years ago

Buurazu has made an autosplitter for use with LiveSplit, which also removes loads. It will be much, much easier to do IL's without having to do any sort of silly manual timing.

It can be retrieved in two ways:

  • From the github page https://github.com/Buurazu/AutoSplitters/blob/main/NOT%20A%20HERO.asl (you will need to manually install it into LiveSplit)

  • From within the LiveSplit program, within the 'Splits Editor' you can set the 'Game Name' to be 'NOT A HERO'. It should give you the option to 'Activate' the AutoSplitter (this will download and install it).

Make sure to set your LiveSplit timer to Game Time for IL's. For full-game runs, use Real Time. When you only have one split (e.g. for an IL) then it automatically resets itself as well.

GrittgamingIRE dan Chfou menyukai ini
EnglandSpleen3 years ago

A run was submitted for 'Going Rogue' which was split up instead of in one video: as such, I have added the 'Segmented Run' variable to the board. I think it's totally fine to do runs in pieces like that (some people might not), but this makes it a different run for two reasons:

  1. Floors are generated when you enter them for the first time, not on character creation like many other roguelikes. As such, this allows you to re-roll floors as much as you would like between segments.
  2. You can save, gather information about the floor, then re-load and always perfectly find that Baron Samedi, Orb of Nothing or Dredmor you're looking for.

(This means that a segmented run can potentially be much faster than a normal one)

As such, if anybody does both a segmented and non-segmented run, they will both appear on the board.

EnglandSpleen4 years ago

TL;DR I have reason to believe that the ways used to speed up RTA are not consistent, but IGT is.

So, I was poking around, looking for ways to speed the game up. From before, Sarsart & I had found:

  • pointing camera at fog of war
  • pointing camera at uncomplicated terrain / textures
  • running at lower resolution

Tonight I found a couple more:

  • reducing overall line-of-sight, including when offscreen (i.e. deleting your watch towers and stuff)
  • having units be not moving/fighting, even when offscreen

All of which intending to reduce the amount the game renders, because I suppose AoM has no upper limit when in singleplayer. Even on the same computer, the speed-up seems kinda inconsistent, although maybe it's level-dependent due to stuff happening offscreen, I don't know.

However, I also found another 'strategy': letting the game run minimised. As a quick test, I did this and took level 18 (tamarisk tree) from 5:14 to 3:30. This is bad because you can't record a minimised AoM.

As minimising the game is a very easily-replicable thing, rather than aligning the camera perfectly in the same game state etc, I did some timing tests with the very long autoscroller. I got slightly different outcomes, and even more different when i fiddled with some computer settings, how i was recording, etc.

This leads me to believe that the methods used to speed up the game are inconsistent, and therefore not fair. By contrast, I timed Achilles running corner-to-corner in the Editor with and without these various speed-up methods, and he always took the same time IGT (51 seconds) despite wildly different RTA times.

Due to the odd specificity and granularity of RTA speed-ups, I do not think they could be practically banned or limited. Therefore, I think we should use IGT for IL's.

(as for the problem of "how much opening cutscene you watch affects where the IGT starts", one could just subtract that from the ending time)

Sarsart dan Adam_ak menyukai ini
EnglandSpleen5 years ago

I've noticed that there aren't any runs currently up with the editor/osiris glitch - that's not allowed in full-game or IL runs, right?

There's also an awful lot of inconsistent stuff such as units sometimes walking across impassable terrain, and I once got a titan to stop attacking altogether because the AI wigged out. Would a run with something like this be excluded?

Thirdly, there's consistent bugs such as gates that you can walk around (I think the ones in level 31 and T11 are offenders of this, as well as the one guarding the well of urd), and the poseidon lure one where you gain infinite resources if you repair it, and also the ship teleport. Are these allowed?

GoodleShoes menyukai ini
EnglandSpleen7 years ago

http://www.strawpoll.me/12572142

It has been proposed that timing should end not at seeing the D-Pad logo after beating the game, but instead on losing control of Otus in the final dream sequence.

If the proposed change goes through, times currently on the board will be altered to accommodate this change.

EnglandSpleen7 years ago

Right. Update coming up. Gonna affect older runs?

EnglandSpleen7 years ago

Just throwing these here as possible timesaves, or in case someone wants to do some sciencing.

So I was playing around with Chortlebot and accidentally clipped through his orbs as they were spinning, getting me stuck between them and the boss, effectively knocking him down in one hit. I sorta got through them in the bottom-right portion. Have not been able to find a setup for it.

There's also a way to ground pound on the Shake King twice as he does a dash, saving time on the second phase and cloud phase. It seems really precise; if you're late it's fine, but if you're early then he gores you. Again, I haven't found a good setup.

Tentang Spleen
Bergabung
8 years ago
Daring
1 year ago
Jalanan
226
Game yang telah dijalankan
Age of Mythology
Age of Mythology
Run terakhir 3 years ago
82
Jalanan
Enter the Gungeon
Enter the Gungeon
Run terakhir 5 years ago
35
Jalanan
Desktop Dungeons
Desktop Dungeons
Run terakhir 6 years ago
27
Jalanan
Dungeon of the Endless
Dungeon of the Endless
Run terakhir 8 years ago
19
Jalanan
Shovel Knight
Shovel Knight
Run terakhir 4 years ago
15
Jalanan
Furi
Furi
Run terakhir 7 years ago
13
Jalanan
Hyper Light Drifter
Hyper Light Drifter
Run terakhir 7 years ago
9
Jalanan
Into The Breach
Into The Breach
Run terakhir 6 years ago
7
Jalanan
Game yang diikuti
Dungeon of the Endless
Dungeon of the Endless
Kunjungan terakhir 2 years ago
803
kunjungan
Wario Land: Shake It!
Wario Land: Shake It!
Kunjungan terakhir 2 years ago
733
kunjungan
Ziggurat
Ziggurat
Kunjungan terakhir 3 years ago
83
kunjungan
Wario Land 4
Wario Land 4
Kunjungan terakhir 2 years ago
374
kunjungan
Desktop Dungeons
Desktop Dungeons
Kunjungan terakhir 3 years ago
525
kunjungan
Mario & Luigi: Superstar Saga
Mario & Luigi: Superstar Saga
Kunjungan terakhir 3 years ago
72
kunjungan
Enter the Gungeon
Enter the Gungeon
Kunjungan terakhir 2 years ago
2,206
kunjungan
Dungeons of Dredmor
Dungeons of Dredmor
Kunjungan terakhir 2 years ago
191
kunjungan
Game yang dimoderasi
Furi
Furi
Aksi terakhir 1 year ago
274
aksi
Wario Land: Shake It!
Wario Land: Shake It!
Aksi terakhir 1 year ago
194
aksi
NOT A HERO
NOT A HERO
Aksi terakhir 2 years ago
125
aksi
Desktop Dungeons
Desktop Dungeons
Aksi terakhir 1 year ago
79
aksi
Enter the Gungeon
Enter the Gungeon
Aksi terakhir 1 year ago
63
aksi
Age of Mythology
Age of Mythology
Aksi terakhir 2 years ago
55
aksi
Owlboy
Owlboy
Aksi terakhir 2 years ago
46
aksi
Dungeon Souls
Dungeon Souls
Aksi terakhir 1 year ago
27
aksi