I noticed that your notification emails (in this case for runs to verify and runs being beaten) all go to my spam folder, because they're matching the SpamAssassin rule "BOGUS_MIME_VERSION Mime version header is bogus". The MIME version header is "MIME-Version: 1.0;". I'm guessing the semicolon at the end might be the issue, e.g. Wikipedia says it's just "MIME-Version: 1.0" (https://en.wikipedia.org/wiki/MIME).
My mail server is also saying that your DKIM signatures are invalid, not entirely sure if that issue is on my side, but it would probably make sense to run your emails through an email tester once in a while.
The rules for the 100% category say to "get the full ending", so I'm wondering if there are any differences in the ending. I collected all lips (428 according to the save slot) and the only change I noticed was a different title screen.
nice run! I compared with my run and dying twice in the third stage definitely lost me a bunch of time, and in the fourth stage you're also saving a few seconds by playing smoother.
Is this the right place to ask for games to be added to the series? I started running both arcade games, and would like to ask for them to be included here.
https://www.speedrun.com/spelunkerarcade https://www.speedrun.com/spelunkeriiarcade
well, the full run of 1-27 took me less than ten minutes, so I don't really see how categories for shorter parts of the game would be meaningful. if someone (you?) wants to submit runs for those categories, then I'll consider it, but I don't see how it's a useful distinction from the full game run, and also there's just a single full game run in total so far, so it would just be another empty category.
I played through the web version now, and noticed that it doesn't show a leaderboard like the Steam version, so I modified the IL timing rules to time between the text popups, which works for both versions. I didn't want to start time from first input, because then a player could wait and not press anything while the level is already running.
the web version has fewer levels, but as far as I can tell, the levels that are there are identical. except for level 19, which originally was the same in both versions when I first played the steam version, but then the barrels on the narrow paths in the later part of the level were removed.
so a separate full-game category would make sense, but for the individual level leaderboards, I'd only split up level 19. unless I see a clear difference between the web and steam versions, I don't think it's worth the effort to treat them differently. they're most likely both exported from the same unity project, so they should probably work pretty much the same.
Hi, good to hear that there's interest in running this game. I haven't played it in a while, so I don't remember exactly, but it's something like jump and hold right, then also hold left while in the air. It only works to the left side, so it's not super useful, because you have to move to the right most of the time.
If you haven't seen it yet, have a look at this run I did at Big Bad Gameathon, where I probably explain how it works:
When trying to log in, the login form asks for a PIN that I should receive by email, but I did not receive the email in several attempts. Someone else on Discord mentioned having the same issue.
Since I run my own mail server, I was able to check the server logs, and it looks like your email provider is listed on a Spamhaus block list, which probably leads to emails being rejected by many mail servers. After disabling the blocking rule and retrying, I immediately received the PIN email.
This is what I see in my logs, if you want to take it up with Spamhaus: NOQUEUE: reject: RCPT from o1.3nn.shared.sendgrid.net[167.89.100.129]: 554 5.7.1 Service unavailable; Client host [167.89.100.129] blocked using sbl.spamhaus.org; https://www.spamhaus.org/sbl/query/SBL495453
Looking at the listed URL, it seems that the provider is blocked because of a newsletter unrelated to speedrun.com.