Discussions
United StatesROMaster27 years ago

Mentioning it here so that it's not disregarded:

It's not included on the leaderboard because of the dependance on hardware for the fastest speed (which is uncapped), making it not possible to really compare runs.

United StatesROMaster27 years ago

I'm looking for opinions on how 'All Campaigns' categories should be handled. Some options I've thought of are:

• Should they be moved to the IL leaderboard of Multiple Command & Conquer Games or stay on their respective game pages? Having them as ILs there would keep focus on the individual campaigns for the games and most viewers rarely watch (non-explanatory) marathon runs when the best campaign runs are available. Still, the categories ARE running exclusively their respective games, so keeping them on the game page arguably makes more sense. • If we stick with the game pages, should they be marked as miscellaneous categories? Same argument as the above. • Should they include missions such as tutorials? What about the other missions in C&C:CO and RA:C? Generals Challenge in G:ZH or Global Conquest in KW? • Lastly, should they be added preemptively or only when someone has a run? Right now there's only All Campaign runs for Zero Hour and Red Alert 3 (and technically Red Alert 2 and Yuri's Revenge, but I'm not eager to add them).

United StatesROMaster27 years ago

It's possible to record mission records during full campaign runs like I do for the rest of the series. After looking at some runs I noticed something: For the times shown on the graph at the end of a mission, the right-most time is consistently about 28/31 (~90.32%) the length of the actual game time. With some added buffer (like rounding up and adding a second), attempts that don't show the stats tab at the end could be included on the IL board.

I've already gone through all the campaign runs to get the mission times. The sum of game time (for Easy) comes out to 1:30:36 for Soviet, 1:35:56 for Allied, and 1:45:24 for Imperial. Including the Hard missions puts it down to 1:09:38 for Soviet, 1:07:49 for Allied, and 1:03:58 for Imperial. I have real time (or as I call it in-game RTA) recorded for each mission as well.

United StatesROMaster27 years ago

https://www.youtube.com/playlist?list=PLjpjO3B4f2ioEv7_2godqxaH9Nd8O803R Going off bh guy's segmented run, it's easily possible for the game to be done in under one hour, making the game more accessible for prospective runners. I'll be adding more of the YouTube runs to the level leaderboards soon.

boon aiment ceci
United StatesROMaster27 years ago

Looking to help make an auto-splitter for the game. I've found some pointers that point to addresses that indicate loading: https://pastebin.com/PaYKsyxn

United StatesROMaster27 years ago

Depending on the routes for Any%/100% there can be leaderboards for each world. If worked with an auto-splitter they can be done simultaneously during full-game runs, acting as a leaderboard for each segment.

Minigames can also be be added; the site plans to add support for points-based leaderboards in the next large update. I do have a recording of my time for Kartos Kart which isn't that bad but can still be improved.

(unrelated but here's a cover art that fits better with the rest of the site http://imgur.com/a/nqABJ)

Roen aiment ceci
United StatesROMaster27 years ago

I just noticed the Project 64 resource suggests 2.0 or higher. Those versions are universally banned on every other game:

The game just may emulate poorly. If you'll allow 2.0+ then at least keep console and emulator runs separate.

United StatesROMaster27 years ago

Turok 1 has the remaster leaderboards in the same game as the N64 one. Was there a bigger difference between Turok 2 N64 and the PC remaster?

United StatesROMaster27 years ago

Naming the categories "Full game _%" is a bit redundant since they're in the full-game section of the site. Just "Any%" and "100%" works perfectly.

Any% runs with SSDs can be kept in the same category as either variable or subcategory.

United StatesROMaster27 years ago

There weren't that many N64 games released, 388 in total, so I wanted to see how many of them had leaderboards. Impressively, 160 of them (41%) have a speedrun, although not every one of them are on the site yet. I looked through the games without any runs to see if there were any gems worth running. Video links below:

-- BEATEN!Forsaken 64Lode Runner 3-DQuakeChopper Attack • ~~ Starshot: Space Circus Fever ~~ -- No console runs yet. • Command & ConquerNuclear Strike 64Winback: Covert OperationsTurok: Rage WarsBattlezone: Rise of the Black DogsArmorines: Project S.W.A.R.M.Extreme-G 2Micro Machines 64 TurboHexenIndiana Jones and the Infernal Machine -- No full-game run • Duke Nukem: Zero HourRat Attack!Ms. Pac-Man Maze MadnessTurok 2: Seeds of Evil -- No full-game run

The Entire List <

I've made it something of a goal to get 50% of the entire N64 library at least one speedrun, collectively. If you're looking for a game with little to no competition, I insist you take at look at some of these.

Reality, Megami_infini et 4 autres aime ceci
United StatesROMaster27 years ago

I like to gather information from the API to see patterns and rankings and would like to share. To use Google Sheets like a pro, hover over the letters above the headers to show a button. Click said button to sort, filter, etc.[section=User Statistics]The complete table can bee seen here. Warning: Very large and laggy https://docs.google.com/spreadsheets/d/14TIzVw8lVjoRV-ayy19E-10f442ptOnFrmd5P4vJF9M/edit?usp=sharing There's also a more compact version, though it's still quite large.

Here are the stats gathered for everyone and used to rank with:

• Game Count • Game Count (with a full game run) • Leaderboard Count • Full Game Leaderboard Count • Run Count • Full Game Run Count • World Records Held • Full Game World Record Held • Top 3 Records Held • Full Game Top 3 Records Held • Sum of Weighted Records • Sum of Weighted Full Game Records • Sum of Weighted Records (Alternate, see below) • Sum of Weighted Full Game Records (Alternate, see below) • Best Weighted Record • Best Weighted Record (Alternate, see below)

To the right of the sheet are rankings, depending on how you value things. • MasterOfOne ranks a player's best rank, from any one stat • AverageRanking does exactly that • JackOfAllTrades ranks a player's worst rank, from any one stat • MasterOfMasters compares everyone's best rank, across all ranks • AverageAverage works similar to the above and below • JackOfJacks compares everyone's worst rank, across all ranks

Notes/Comments:

  • There's separate columns for full game leaderboards. It also requires the median time of the leaderboard to be at least 5 minutes long. This removes virtually all runs that should be considered ILs instead with only a few getting hit with a false positive.
  • It does not know when a leaderboard is sorted descending, such as Metroid Prime's Frigate Escape. The API currently does not supply that information.
  • The formula that I used for 'RankWeight' is quite a doozy. People from last time might remember I was trying to improve the previous one and I think I got something pretty solid: [PlayerCount]^0.9375/[Position]^(1/3¤([RunTime]/[WRtime])^8) For leaderboards with only 1 player, that run would be worth 1.0 in ranking. The ^0.9375 is to slightly clamp the max value of a WR for larger leaderboards. Going down the leaderboard divides by the position, but doing that without clamping that too punishes positions close to 1st. If 2nd is practically the same as 1st, it'll still get about 80% of the worth of 1st. That's done so that 1st still has value while comparing to 2nd. But if the times are too different, times below 1st are punished HARD with the ratio between the time and 1st place's time; that's done with ([RunTime]/[WRtime])^8.
  • The "alternate" variation of 'RankWeight' uses all runs submitted, instead of only the ones visible on the leaderboard. SMS Any% Has 763 runs visible on the leaderboard, but has had 2759 submissions, and the latter is used. This is beneficial to runners who are adamant on one game.
  • Racingmonster has been removed for deliberately gaming the statistics. They're arbitrary as hell, yet he's persisted. If you want to see why, look at his profile. FailFish [section=Top Users]Subjectively, these are some of the 'top' speedrunners on the site based on the significance of all their records. See comments above for the method used: • Vallu -- Has a lot of really good positions on the popular Super Mario games, among others • TGH -- The God-Emperor of Undertale, having WR on nearly every leaderboard • nindiddeh -- SMS Any% WR holder, and top 3 in the two main SM3DW categories • darbian -- Super Mario Bros Any% WR holder, with other notable records • Xiah -- SM64 16 Star WR holder, among a few others • Torje -- OoT Any% WR holder, the leaderboard with the most players • Levaten -- 2nd in SMS Any% and 1st in two other categories • SigotuSM64 -- SM64 70 Star (Emulator) WR holder. Runs a great number of SM64 hacks • Jumpyluff -- Highly prolific runner • skater82297 -- 2nd place OoT Any% holder • cheese05 -- WR holder for SM64 70 and 120 Star on N64, and 2nd for 70 VC and 120 Emu. • GreenDeathFlavor -- Top records in Super Mario World, among a few others • Oatsngoats -- Super Metroid Any% WR holder, along with other categories • Xelna -- ALTTP No Major Glitches {Any%} WR holder, along with other categories • MrsGizamaluke -- King of Diddy Kong Racing for both full-game and track records • werster -- Former Pokémon Red/Blue champ but still maintains great times for the series • Area51 -- SMW 11 Exit WR holder • BiiWiX -- Portal Inbounds WR holder, among other records • SSBMstuff -- Arguably the best Spyro player for the first three games • Snap -- Luigi's Mansion Any% and No OoB WR holder • zoast -- 2nd place in nearly every Super Metroid category. 1st for Low% (Ice) • Aliensqueakytoy -- 2nd for OoT All Dungeons, No IM/WW, and 5th for Any%. • Biinny -- ☕

For individuals with a #1 position (followed by #2): • Game Count ------------------------------- Dugongue @ 351 ---------------- Jumpyluff @ 209 • Game Count (with a full game run) ---- Dugongue @ 278 ---------------- Jumpyluff @ 158 • Leaderboard Count ----------------------- Dugongue @ 593 ---------------- PrinceRallis @ 537 • Full Game Leaderboard Count --------- Dugongue @ 345 ----------------- Jumpyluff @ 245 • Run Count ---------------------------------- Arcxire @ 949 -------------------- PrinceRallis @ 870 • Full Game Run Count -------------------- Cyberdemon531 @ 447 --------- Dugongue @ 348 • World Records Held ---------------------- MannedTooth @ 348 ---------- superlinkgod @ 305 • Full Game World Record Held ---------- RPGodfather @ 67 -------------- sun100 @ 62 • Top 3 Records Held ----------------------- MannedTooth @ 376 ---------- PrinceRallis @ 373 • Full Game Top 3 Records Held --------- Dugongue @ 179 --------------- RPGodfather @ 107 • Sum of Weighted Records --------------- Vallu @ 1188.66 ------------- FreeRunnerGuys @ 968.25 • Sum of Weighted Full Game Records - Vallu @ 988.17 -------- TGH @ 943.67 • Sum of Weighted Records Alt ------------ TGH @ 2223.11 ------------ Vallu @ 2131.28 • Sum of Weighted Full Game Records Alt - TGH @ 2223.11 ----------------- nindiddeh @ 1925.74 • Best Weighted Record -------------------- Torje @ 561.91 (OoT Any%) ------- nindiddeh @ 503.93 (SMS Any%) • Best Weighted Record Alt ---------------- nindiddeh @ 1681.53 (SMS Any%) - Levaten @ 1146.63 (SMS Any%)

The best Jack of All Trades (comparing everyone's worst rank) are:

  1. Vallu (#231)
  2. Pull (#236)
  3. SigotuSM64 (#415)
  4. Konasumi (#519)
  5. CartoonBuffoon (#580)
  6. Jumpyluff (#587)
  7. werster (#617) 8) Halodude (#619)
  8. SoloQ (#621)
  9. Zetrile (#626)

And for average:

  1. Jumpyluff
  2. Dugongue
  3. Vallu
  4. werster
  5. RPGodfather
  6. authorblues
  7. SigotuSM64 8) darbian
  8. Toad22484
  9. Jcool114 [section=Game Statistics]List of all the games on the site by their activity (as of 2017-08-10): https://docs.google.com/spreadsheets/d/1WZZbpN7KWMv5nIbVm6C8uwm6g8kpTJTA9GrHgvGkj88/edit?usp=sharing

The larger the number, the more active a game is. You can sort the columns by hovering above the headers and clicking the arrow. Here's a quick slice of it:

  1. Super Mario 64 -- 169 active players
  2. Super Mario World -- 80 active players
  3. PAYDAY 2 -- 73 active players
  4. Super Mario Bros. -- 68 active players
  5. Super Mario Sunshine -- 65 active players
  6. The Legend of Zelda: A Link to the Past -- 60 active players
  7. Super Metroid -- 60 active players 8) Destiny -- 56 active players
  8. Mario Kart Wii -- 55 active players
  9. Splatoon 2 -- 53 active players
  10. Portal -- 52 active players
  11. The Legend of Zelda: Ocarina of Time -- 51 active players
  12. Mario Kart 8 Deluxe -- 49 active players
  13. Refunct -- 49 active players
  14. Super Mario Galaxy -- 46 active players

This sheet includes more columns than the last sheet I had because of the addition of the game stats page. The main activity value being used, player activity, is based only on the number of players running the game and is different from what was used last time.[section=Leaderboard Statistics]This one didn't take long since the base of it was used for the games query. Here's a list of all the leaderboards (with at least one run) on the site by their activity (as of 2017-08-10): https://docs.google.com/spreadsheets/d/1F1mD_8DzZFcqiDO0FLQMakuIo6ufYAabyMLtvFXZASE/edit?usp=sharing

The top ones are similar to the games sheet:

  1. Super Mario 64 - 16 Star {EMU} -- 54 active players
  2. Super Mario Bros. - Any% -- 35 active players
  3. Refunct - Any% {Normal} -- 34 active players
  4. Super Mario World - 11 Exit -- 35 active players
  5. Super Mario Sunshine - Any% {Normal} -- 27 active players
  6. Super Metroid - Any% -- 28 active players
  7. The End Is Nigh - Friend% -- 25 active players 8) Super Mario 64 - 70 Star {N64} -- 23 active players
  8. Luigi's Mansion - No OoB -- 22 active players
  9. Portal - Glitchless -- 20 active players
  10. Crash Bandicoot: N. Sane Trilogy - Crash Bandicoot {Any%} -- 21 active players
  11. The Legend of Zelda: A Link to the Past - No Major Glitches {Any%} -- 18 active players
  12. Super Mario 64 - 16 Star {N64} -- 18 active players
  13. Super Mario 64 - 120 Star {N64} -- 17 active players
  14. Super Mario Galaxy - Any% {Mario} -- 17 active players

Things like views aren't included as that's not provided by the API.[section=Miscellaneous Statistics]• Nothing at the moment.

By the way, if there's anything in particular anyone would like a sheet of, you're welcome to make a request.

Quivico, GameguySD et 8 autres aime ceci
United StatesROMaster27 years ago

This game is one of the most followed games with no runs.

So the question is: When?

Edit: This is the most followed game with no runs, excluding the DKC games and Mega Man X/2, as they're not even on the site.

Jumpyluff aiment ceci
United StatesROMaster27 years ago

Moderators can submit runs on behalf of someone else.

United StatesROMaster27 years ago

There's a discord channel for RTS speedrunning, including a channel for 8-Bit RTS: https://discord.gg/dy3GRjw

United StatesROMaster27 years ago

I thought of a concept that could substantially increase the number of runs on the site for a good number of games. For games that are level-based with few variables that carry between them, generating individual level leaderboards could be almost entirely automated. It'd require work across LiveSplit, OBS, Speedrun.com's API, and Twitch's API (could probably work with XSplit, Hitbox, etc).

I'll use my main game, Command & Conquer: Red Alert 2, as an example. The game's full-game categories are individual levels in a specific order; nothing carries over from one level to the next. I've written an auto-splitter so it keeps track of the IL times during the run. Not too many runners particularly care about submitting their best attempts (IL records), so I do extra work to put them on. With some kind of auto-submitter, runners wouldn't have to do much to get their IL runs on the LBs.

There'd need to be a LiveSplit plugin that assigns the runner's segments with ILs on speedrun.com so they don't need to use one specific setup. Nearly all fields can be auto-filled or entered with a prompt (like for comment). The main hurdle is auto-submitting with a video. LiveSplit will need to be able talk to OBS.

If the runner isn't streaming and only recording, LiveSplit can tell OBS to create a replay buffer video for the duration of the segment with some padding. They'd have to manually upload the replay buffer to YouTube or Twitch. It COULD be automatic with API access, and even done during the run, though that may be a bad idea. When the run is done and they're prompted for the submissions, the runner can either submit immediately without a video and add it later or wait until their upload is complete and fill the video field with it.

If the runner IS streaming, LiveSplit can grab the uptime from OBS to know the timestamps, use Twitch API to find the latest past broadcast (which would be the current stream), and automatically create a highlight. It can be done after the run is complete so the runner can choose if they want to save it. The video field fills itself out once the highlight is complete.

Right now this works best with PC games that have an auto-splitter, but it can still be used with consoles and real-time with a margin of error. Once LiveSplit has an auto-splitting system for video/audio capture, even console IL submissions can be accurate.

tl;dr An auto-submitting system for individual levels during full-game runs. Could work with a lot of games.

PreFiXAUT aiment ceci
United StatesROMaster27 years ago

There's a discord channel for Real-Time Strategy speedrunning: https://discord.gg/dy3GRjw

United StatesROMaster27 years ago

Activate it under 'Edit Splits...'. Report any problems with it here.

In-game time is tracked in LiveSplit so you can optionally watch that instead. Auto-starts on touching the file door (should be on reset . . .) Auto-resets for Any% but not any other category right now. If resetting isn't at all viable, I'll make it work for the others as well. For Any%, there's 11 auto-splits: • Coconut Clip (enter BFC) • Bowser's Fiery Castle (begin Bowser fight) • Bowser (exit level with key) • Cannon Skip (enter Shadow Factory) • Shadow Factory (get trapped in with Shadow Mario) • Shadow Mario (exit level with key) • RMC Clip (enter Rashay's Moon Cellar) • Rashay's Moon Cellar (enter Rashay's area) • Rashay Phase One (music changes to Phase Two) • Rashay Phase Two (Final hit on Rashay) • End (once the screen is totally black after the last peach message)

All other categories only auto-split when a world has all their stars and at the final splash screen.

Here's the code for it: https://github.com/ROMaster2/LiveSplit.AutoSplitters/blob/master/LiveSplit.SM64LI.asl

À propos de ROMaster2
Inscrit(e)
9 years ago
En ligne
4 months ago
Parties
249
Jeux joués
Command & Conquer: Red Alert 2
Command & Conquer: Red Alert 2
Dernière run 6 years ago
115
Parties
Command & Conquer: Yuri's Revenge
Command & Conquer: Yuri's Revenge
Dernière run 7 years ago
48
Parties
Command & Conquer: Tiberian Sun
Command & Conquer: Tiberian Sun
Dernière run 7 years ago
40
Parties
Command & Conquer: Tiberian Sun - Firestorm
19
Parties
Battalion Wars
Battalion Wars
Dernière run 7 years ago
9
Parties
Rise of Nations
Rise of Nations
Dernière run 6 years ago
5
Parties
Command & Conquer: Renegade
Command & Conquer: Renegade
Dernière run 6 years ago
3
Parties
Psycho Waluigi
Psycho Waluigi
Dernière run 6 years ago
3
Parties
Jeux suivis
Command & Conquer (Tiberian Dawn)
Command & Conquer (Tiberian Dawn)
Dernière visite 9 months ago
1,616
visites
Command & Conquer - The Covert Operations
Command & Conquer - The Covert Operations
Dernière visite 2 years ago
563
visites
Command & Conquer: Red Alert
Command & Conquer: Red Alert
Dernière visite 2 years ago
1,359
visites
Command & Conquer: Red Alert - Counterstrike
574
visites
Command & Conquer: Red Alert - The Aftermath
538
visites
Command & Conquer: Tiberian Sun
Command & Conquer: Tiberian Sun
Dernière visite 2 years ago
1,548
visites
Command & Conquer: Tiberian Sun - Firestorm
829
visites
Command & Conquer: Red Alert 2
Command & Conquer: Red Alert 2
Dernière visite 10 months ago
275
visites
Jeux modérés
Warcraft III: Reign of Chaos
Warcraft III: Reign of Chaos
Dernière action 4 years ago
452
actions
Command & Conquer: Generals - Zero Hour
Command & Conquer: Generals - Zero Hour
Dernière action 5 years ago
428
actions
StarCraft
StarCraft
Dernière action 3 years ago
344
actions
Command & Conquer: Renegade
Command & Conquer: Renegade
Dernière action 4 years ago
327
actions
Command & Conquer: Red Alert 2
Command & Conquer: Red Alert 2
Dernière action 4 years ago
288
actions
Command & Conquer 3: Tiberium Wars
Command & Conquer 3: Tiberium Wars
Dernière action 4 years ago
230
actions
Command & Conquer: Generals
Command & Conquer: Generals
Dernière action 5 years ago
212
actions
Mental Omega
Mental Omega
Dernière action 5 years ago
125
actions