Commentaires
United StatesKriller374 years ago

just finished a AISSON TAS in 4:38.275 RTA timing. i will upload video soon and post it here

United StatesKriller374 years ago

I have a 10 WJ TAS that is no where near RTA viable that is I think around 10 seconds TAS timing and under 8 RTA timing. I can upload and link it here tomorrow. Hopefully ill remember too

KilleDragon, raymondamantius et 3 autres aime ceci
United StatesKriller374 years ago

I think that it’s gonna be a while before it’s done IL, and that it’s way harder than pl8-1, but I can see this being done IL within a year. Don’t think it will ever be used in runs tho, where pl8-1 definately will be. That video is super eye opening tho

United StatesKriller374 years ago

Would you be opposed to making this rule change for all categories? I understand that this is much more of a stretch for longer speedruns, since it’s essentially “giving away” a couple seconds over a 20+ minute Speedrun, but it’s just rediculous to say that using NES Classic over NES gives any advantage, so that’s why I think timing shouldn’t be a disadvantage for NES Classic users. Gives people a cheaper option.

I do totally understand your point of how I didn’t complete the Speedrun in 44.543 seconds real time. I am just trying to view the situation in a different way.

United StatesKriller374 years ago

I play on NES classic, and when i do 8-4 IL i use the pellsson ROM on NES Classic, and recently got what "should" have been a 44.543 and tied for 6th place, but once it was submitted, and frame rate was converted, it ended up being 15th place instead. Today, i got a 8-2 (44.427) on NES classic, which "should" be 2nd place, but now i don't know what it will be after its submitted. I want to see what peoples opinions are on this, especially the MODs.

People often state that slower frame rate makes it a bit easier, since you have more time to do frame perfect tricks and such. The difference between one frame on NES vs NES classic is a mere 0.0000273 seconds, or one fourth of one ten-thousandth of a second. In my opinion, that is incredibly negligible. over the course of the entire ~44 second speedrun, the difference in timing is about .06 seconds, and the overall framerate of the consoles only has a difference of 0.098814 fps. again negligible.

For a category that is so optimized, for such a short speedrun, with differences in frames mattering A LOT, and now with a really good NES classic speedrun, I don't see why this shouldn't be changed. Again, I am only wanting change in 8-4 IL, not all categories.

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