If I remember it right I think 55 is possible ;)
have a decent time (easy) / interact with the community (impossible)
We'll likely create a sub-category that keeps any% multiplayer, but also adds a new tab that allows Boost mode. Now the question is... do you guys want to add extra rules to any% Multiplayer like... "that one player cant stay for all the time in the bubble" Personally I think it would be boring if only one person stays 24/7 in the bubble. Ofc there is some pro and con to it. Like "bubbling is an in-game feature" but also "one player is doing all of the work"
A cooldown would be a good idea I think. Like one person only can stay for 15 or 20 IGTs (ingame-seconds) in the bubble at max
what do you think?
a variable category might be a solution for that. Like that https://prnt.sc/264btis ofc the category is not popular, but it solves the problem (idk how to set it up bc I never changed something on a leaderboard)
It doesn't matter how popular or competitive a speed game is. There are many unpopular games with milliseconds added. These games aren't even that short. Everyone I asked liked the idea and I think it would be useful and a better change for the game, because there is nothing that speaks against it. The only minus is to retime the run by milliseconds but that wont be a big issue because the odds of a tie happening are small in a less competetive speedgame and retiming wont be too much work either.
Is there a way to add milliseconds to the board? Because I tied my PB on the second. But it's definitely faster than my previous PB by a few milliseconds. My Idea is to do it like the SMO leaderboard. Only add milliseconds when someone "TIES" someone else, or his own PB on the second, to see who actually was faster. There is also a canche that Niels will tie Nivadra or me on the second. So it would be useful to see who has the faster time.
Like this: