Mod note: exempted from the /gex_bEnable requirement because that rule was added after recording
@ItzFallenFly It's because the next fastest run was done in a single attempt with no practice just to replace the former WR of 45m58s, similarly with the current Normal All Stages WR.
I wonder if there's a good setup to slide along the wall at 0:33 video time?
Also, thanks for not recording sound from outside the game. <3
Verified even though the time bonus mysteriously doubled.
Also, again I would highly recommend that you have OBS record only audio that's relevant to your run because you've already submitted multiple videos with random music from outside the game, and now random Talos noises are even more distracting.
I think this is actually 0:51 because the HUD timer is 0.2s ahead.
Loadless time is 42:09 instead of 42:10 based on the last frame (42:09.56) and the timer start being late by less than 0.44s.
This applies to any category that involves the door skip, including Any%. If you fail, it's best to load a recent save, but if you don't have one, then what I said above is the next best known backup.
On Karnak, you can get into the pool area by going to the marsh hopper arena and then jumping through the window instead of into the arena.
Because LiveSplit isn't visible, I've set the loadless time to real time because it would otherwise be way too much work for me to verify its accuracy, especially with how the Metropolis skip went.
Manual timings for loadless:
- 17.2 - 30.533
- 40.3 - 49.333
- 59.266 - 182.866
Do we have a list of what constitutes glitches?
Does such a feature even exist on speedrun.com?
The fast runs are actually using split screen with one player, where you can enable mutators.