Great run! That song is a great fit, too haha. Things are getting tight at 1st place! Can't wait to see how much lower you guys can get it!
General Bass: They have a Discord open for the new game, have you tried reaching them through there? I can message you an invite link - if you need one, let me know.
I appreciate the response, and respect your take. While not looking for a fight or argument, I'd like to leave a contrasting opinion that meme/fun runs are a great way to introduce people interested in speedrunning to dip their toe in the water and get an idea either of the game itself, or of speedrunning as a whole.
I see how meme runs can be a "cheap" way to stack you trophy score, though. I think the best of both worlds would require a change to the site that allows a separate section on profiles altogether that weigh/separate the "fun" runs from the more serious completionist runs. So yeah, I get that would probably never happen haha.
Thanks again.
Wondered if we could get a category set for "BumBop%"?
Rules:
The timer starts on file select, and ends when "SOCKO" is fully displayed on screen after hitting the bum (as in, the transition animation from the bum to socko has fully completed)
Popcorn_Cannon, NESs7or9, and myself have been running it for fun, but it would be cool if we could get an official chart for the game.
Whoa, that ascent through the tight vertical section near the start, and the final climb at the end were nuts. This was super cool to watch! Thanks for sharing
Run 989... man, that's dedication. Sorry to have pushed the Fish curse onto you lol.
Great run - you cleared that stupid tight climb section like it was nothing!
Thinking about running this game, but I want to make sure I fully understand the rules.
This is an old thread, but in case anybody's wondering - the "Switch Room" is definitely bad even on the NTSC version. It's probably my least favourite screen in the game lol. I haven't really noticed any issues in the "fire breathing" room, though.
I'm really curious to know why the cursor drags so badly in the "Switch Room" though. There really isn't a whole lot going on in there that would cause system slowdown, unless the logic behind the switches + the animation of those white things opening/closing when you do the switches correctly is doing something behind the scenes?
Also on the topic of glitches - you can open the "Star Map" without grabbing the star if you "open" right at the very bottom edge of the map (or the brick just below the map). This also feels at least a bit glitchy to me.
Again, these glitches aren't anything near as extreme as the true "glitch" run, but still exploiting whoopsies in the code nonetheless.
I second this... but I'm a bit torn. IMO it's not a wild glitch like the glasses run, but it still skips a significant amount of dialogue and menuing along the way. Maybe a sphynx% category would help keep the Sphynx strat legit, but keep it separate from people who choose to run the game "normally"?
To elaborate - the broom trick:
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Cuts down on the number of items you have to grab, thus cuts down on the number of text boxes you have to skip through, and reduces some time spent moving the cursor around the screen to grab said items.
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Cuts down on like 90% of the Sphynx dialogue - including the fact that you'd actually have to read some of it to figure out what item to show it
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Cuts down on menuing as you have to flip through to find the item it needs.
It's a pretty significant shortcut that (IMO) takes advantage of a glitch, since you're never asked the riddle, and the item never changes from the broom in this run.