By popular demand, it is finally done! For three years, the main drawback of having the final airship levels de-autoscrolled was that you could not reasonably predict what the Koopa Kid bosses would do, since their pattern is based on the frame you enter the fight. Now with version 2.0 that is no longer the case! All Koopa Kids will now exhibit the same behavior, regardless of when you enter the fight.
For reference, here are the full list of patterns you will encounter (Special shout-out to Teex88 for documenting these!):
World 1: 'Easy pattern' (2 spaces from Castle, grabs fire in Bro fight)
World 2: Pyramid mov1
World 3: Normal
World 4: 4-F2 mov1
World 5: 5-8 mov1
World 6: Normal
World 7: Pre-boxed 7-F2 Big (Fire w/delay)
Additionally, I added a shiny new '2' to the title screen to designate V2.0. Going forward this will be updated to reflect the version of SE used.
Download: https://www.romhacking.net/hacks/5050/
Enjoy!
(Download both from Resources above)
SMB3 SE Practice Patches
-Now has the fixed Koopa Kid patterns introduced in V2.0. (apply the patches to the vanilla SMB3 game, NOT to SE)
Frog Patch 1.2
-Updated to be compatible with V2.0. Previous versions of this patch will NOT work (Apply the patch on to