Glitch/exploits compilation
1 year ago
Indonesia

Thread to highlight interesting glitches/exploits. Most of these are probably not useful for the speedrun.

Editado por el autor 1 year ago
Indonesia

On the Thug/Faeries storyline branches, we aren't actually restricted to do one story branch at a time. It's possible to carry out events from both branches simultaneously.

If we trigger both "party split" cutscenes one after another, without restoring our party members beforehand, we can have an empty party. If we do a battle with an empty party, it's an instant game over.

We can also exploit this the opposite way, to get a full party before doing one of the boss fight. For example in this vid, I've already done the Faeries fight, but I started the Orsea story without returning to Babat to regain my party members. Then, before the Thug fight, going to Babat will let you get the full party back, which could speedup the Thug fight significantly.

However, doing this trick requires a lot of extra walking. I've timed this compared to doing the fights normally, and this exploit is definitely slower than normal strats.

Indonesia

On Godland, choose "Church Offices" story path, but go to the docks instead.

Talking with the Blacksmith somehow triggers the "Docks" event branch, and we can carry on with this path using Isaac/Cammile/Aria instead of the usual Ylianne/Reynard/Lucienne

Although this is obviously slower than the regular "Church Offices" story path.

Unfortunately, I didn't find any way to trigger the "Church Offices" event branch while using the "Docks" characters. The Inquisitor fights could probably be quite a lot faster if Ylianne is on our party.

Indonesia

Kiohonoa quest allows you to ask for the same materials over and over, which lets you get infinite materials to sell.

Although on the speedrun route, we already have enough money to get Scythian Bow Plus, so this exploit isn't needed.

Indonesia

There's several world map exploits that lets you skip parts of dungeon, by just exiting the dungeon immediately and go to the endgoal through world map. (Some of these haven't been used on the latest speedruns by the time of this post)

  • At the start of Orsea story, exit Orsea Plains, and you can go to Orsea immediately through the world map. This trick can be repeated on end-game during Aria & Lucienne's personal event on Orsea.

  • After talking to Matthew on Eastwood, exit Emerald Forest, and you can go to Aramis Mansion immediately through the world map, instead of having to walk through the eastern part of Emerald Forest.

  • On Parce story, exit Parce Plains, and you can go to Parce immediately through the world map.

  • On Blood Mantler story, it's faster to reach the boss by going to Whistling Delves from the world map.

  • Before the Westwood Dryads fight, exit Aramis Mansion instead of walking to Westwood. There's an Emerald West option on the world map, selecting it will give two "Enter Emerald West" options. Choose the second one to go near Westwood immediately. (iirc this option isn't available before the latest patch)

Indonesia

Town name animation skip:

Town name animation will sometimes be partly skipped, where a skipped animation will be about 3s faster. Although some of the animation skips doesn't actually helps since you still need to wait for dialogue box to pop up.

Success or failing the skip is on a fixed cycle. First animation is not skipped, second is skipped, third is not skipped, fourth is skipped, and so on…

This cycle also got carried on through different playthrough/saves within the same game session.

On Whiterock Hills, animation skip let’s you start walking before the camera is focused on your character, which gives quite a lot more than the regular 3s timesave.

Whiterock Hills animation skip can be consistently setup before starting a run, by seeing a town name animation from another save prior to starting the run. The optimal sequence is when first animation (Mudtown) is skipped, which lets us do the Whiterock Hills animation skip later on.

Also note that no button press or mashing is required for this skip.

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