Threads
Netherlandskatun246 years ago

I finished a blindfolded glitchless run today and would love to see this run and category featured on src on the misc. categories page.

The time is 4:34:35 (starting when the crosshair appears, ending with the final boom sound of the 4th core; the crosshair doesn't disappear in my version). As for the rules, they are the same as a normal glitchless run (e.g. I did portal peeking, but not portal bumping), except I used keybinds for saves/loads, a different version (Source Engine 11 (build 3258), non-Steam) and no in-game timing. In addition, the general rules for blindfolded runs as acknowledged by the Blindfolded Brotherhood apply; see https://docs.google.com/spreadsheets/d/1_82WhV4LtbFYXxIKecO7v_gdqIVqGLz4CaXNY-X169k Most importantly, the run was done in a single segment having the blindfold visible at all times. No outside help is allowed.

Strats document: https://docs.google.com/document/d/1y_v9Etqg2MUpzVWLaX_JodofImQtuOx8fnnNZGtyWjg

I used an Xbox One controller rather than mouse (for obvious reasons) + keyboard keys for saves/loads.

Thanks to Wada for his glitchless tutorial and people on the forum for some useful tips.

ke3v, Dacciox und 2 Andere gefällt das.
Netherlandskatun246 years ago

(see title) - I've found a few games that have blindfolded categories on speedrun.com, and I was wondering how I could best search for them on the site? It would be nice if doing a general keyword search would include category names, irrespective of the game, but this doesn't seem to be a feature at the moment. Any ideas?

Netherlandskatun246 years ago

I got into this situation in chamber 19 where you get stuck in a corner right before entering the pipeline for cubes (0:26 in the video). You can't move/jump out of it. After loading a quicksave or regular save from anywhere in the game, I'm still in crouching position (you auto-crouch in that corner). You can undo the crouch by popping up the menu, but jumping gets you into crouch position again. I haven't actually touched the crouch button during any of this.

Since this is a serious potential run-killer for the blindfolded run (probably 2 hours into the run), I'd like to know if there's any way to get out of this bugged state without having to restart the whole program (= rip run). The real danger is that the entry point of the tube is so close to that buggy corner.

Netherlandskatun246 years ago

95% of the time, when I get the camera stuck between the door parts, it stays like that for about 5 sec (not nearly enough for my run), after which the door completely shuts and the camera is pushed out (usually behind the door). I'm following the method in this tutorial as closely as possible:

Is there a position that is bound to work at least most of the time, where the camera gets stuck for at least 20 sec? Any other tips perhaps?

Netherlandskatun246 years ago

I know that quicksaves are allowed in the main categories, but how about saving/loading through the menu if you can show on the recording that the list is empty?

Secondly, is it allowed to disable autosaves ('sv_autosave 0' in the console) in any of the main categories? If not, what are your opinions on allowing this?

I'm routing glitchless for blindfolded and I don't see a full run happening without being able to store/load more than 1 save at a time. One wrong camera move and an accidental quicksave after that, and the run might be over. On the other hand, I want to stay as close to the speedrun rules as possible.

Netherlandskatun246 years ago

I want to do a controller-only run and noticed that looking up/down is not possible on controller unless mouse controls are fully disabled by setting cl_mouselook to "0" in the config file. Is this banned in any category? Imo it should not be banned since it's only a workaround to prevent a bug.

GoodleShoes gefällt das.
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