Kommentare
Thread: Anodyne
Arizona, USAfrenzied_coder4 years ago

i'm happy to let others decide this one. cheers.

cleverpidgeon gefällt das.
Thread: Anodyne
Arizona, USAfrenzied_coder4 years ago

oops. good catch. fixed.

Thread: Anodyne
Arizona, USAfrenzied_coder4 years ago

I enabled millisecond precision on submissions, which i think is the fairest way to resolve this kind of thing. I went through and edited runs that had tied times with other runs.

We don't actually have precision down to the 1 millisecond, because that would require an autosplitter that does precise measurements on the computer that the game is running on. (and even then, precision tighter than 1 frame is a generally dubious concept.) But precision within 100 milliseconds seems easy enough to estimate by looking at the video, and that much precision resolves all the ties on the leaderboard today.

Thread: Anodyne
Arizona, USAfrenzied_coder4 years ago

I get email notifications for these forum posts, and my direct email is thejoshwolfe@gmail.com .

I've never set up a game series before on this site. I'm guessing that would require requesting to the site admins that the series be created, and then maybe i could add this game to the series? or maybe i can do all of that, or maybe i can do none of it. I'm not sure.

cleverpidgeon gefällt das.
Thread: Anodyne
Arizona, USAfrenzied_coder4 years ago

not sure if this will help, but here's a guide for deleting your save file despite the steam cloud's best efforts to restore it for Snakebird: https://steamcommunity.com/app/357300/discussions/0/541906989406182527/

That may help you with Anodyne as well, but I don't know if that will be helpful for restoring to a specific save file as opposed to resetting completely.

In case you do want to modify your game for practice, that is definitely allowed. There are no rules for how to practice. The rule is that official runs need to be run without any modification to the game that could conceivably give you an advantage. Without scrutinizing the specific modifications you're considering making, it's impossible to say whether that would be allowed or not. (There is a precedent, for example in the Spelunky community, for cosmetic modifications that are allowed in competitive play.)

Can you have a version of the game that you use for practice, and a different version of the game you use for official runs?

cleverpidgeon gefällt das.
Thread: Anodyne
Arizona, USAfrenzied_coder5 years ago

added. thanks!

cleverpidgeon gefällt das.
Thread: Anodyne
Arizona, USAfrenzied_coder6 years ago

System clock manipulation for speedrunning is pretty common as far as i'm aware. Two examples i looked up disagree on whether it's explicitly allowed in the rules or implicitly allowed, but it always seems to be allowed.

explicit: http://www.speedrun.com/FEZ#209.4 implicit: http://www.speedrun.com/pdta#All_Endings1

I haven't heard of anyone changing the system clock for just the game instead of the entire system, but technically that seems along the same lines as using an emulator, which is generally allowed here, and competitively it's equivalent to changing your entire system clock. So I say you should definitely be allowed to run the game with an artificially set system time.

I assume that the program you're describing will still track the passage of relative time accurately, as that would make a huge difference if that were not the case. For precedent in altering the speed at which time flows in your game, it is implicitly banned in this game (the fps must be set to 50): http://www.speedrun.com/iwbtboshy

cleverpidgeon gefällt das.
Thread: Anodyne
Arizona, USAfrenzied_coder6 years ago

For the record, Anodyne is no longer supported on Linux. The short version of that story is that Anodyne requires software from Adobe to run on Linux, and Adobe stopped supporting that, so now Anodyne doesn't work on Linux.

Without looking at the code, it's unlikely but possible that the date affects the servants AI without the developers intending it to. It's common for RNGs to be seeded by the system time, so it's not out of the question. The problem is that usually the RNG uses the milliseconds, not just the month, so the behavior you're observing would not be possible.

However it is possible that the developers did what you're saying on purpose. In that case it should be discoverable by browsing the decompilation. I have experience doing that kind of analysis, so I'll try to make time to look into it. No guarantees on when I'll be able to get around to it though.

cleverpidgeon gefällt das.
Thread: The Site
Arizona, USAfrenzied_coder6 years ago

Ah, there it is. Thanks!

Thread: The Site
Arizona, USAfrenzied_coder6 years ago

The world "veriable" is not on the /editgame page. Where is the option to create a variable?

Thread: The Site
Arizona, USAfrenzied_coder6 years ago

I moderate http://www.speedrun.com/Anodyne , and I'd like to add a column to each speedrun that notes which version of the game it used. I can't figure out how to do this at the /editgame url.

I see there there is a "patch" column at http://www.speedrun.com/hollowknight

Alternatively, how do I search this forum for a previous answer to this question?

HowDenKing gefällt das.
Thread: Anodyne
Arizona, USAfrenzied_coder6 years ago

done. thanks for pointing that out; i probably would have never noticed :)

cleverpidgeon gefällt das.
Thread: Anodyne
Arizona, USAfrenzied_coder7 years ago

I just created a new category for Any% Cheats, because "common knowledge" is that cheats are banned from all categories in all games on this site unless explicitly allowed.

Do cheats really deserve a new category, or should it count as a new trick that obsoletes the old Any% route?

dacoconuttman gefällt das.
Thread: Anodyne
Arizona, USAfrenzied_coder7 years ago

I've put some effort into documenting stuff on the wiki http://anodyne.wikia.com/ . So far it's not very speedrunning-oriented, but i think the maps available are extremely valuable. I've got a category going for glitches in the game, where you can find some documentation of how to do glitches and where they can be useful, but it's not very thorough.

For an example map that i think is valuable, here's a map of the Nexus that shows where the invisible obstacles are: http://anodyne.wikia.com/wiki/File:NEXUS_p.png I made that map with a program that reads the level data from the game itself. That program is here, in case you'd like to hack around with it: https://github.com/thejoshwolfe/anodyne-map-scraper

And for the record, i get email notifications for this forum, so no need to send PM's on twitch :)

Your specific questions about save file location and how to change the language should be answered on the wiki somewhere, but I'm not sure where. to answer you directly, i can't figure out how to manage save states, because steam cloud sync keeps overwriting what i do, and the language can be configured in Enter, Config, Language: en. If you're in the main menu, you have to start a game to configure it; then when you start a new game it will all be in jp.

cleverpidgeon gefällt das.
Thread: Anodyne
Arizona, USAfrenzied_coder8 years ago

So the question is if going out of your way to get Card 28 takes less time than getting Card 10, which is the current card of choice to skip in Glitchless Any%. I'm inclined to believe that Card 10 is still going to be the slowest, so maybe this wouldn't matter.

Thread: Anodyne
Arizona, USAfrenzied_coder8 years ago

Oh! I didn't know about that one.

Hm... I dunno. What do you think? Do you think that counts as a glitch? Do you think it's more interesting to include it or to ban it? Do you think it's more consistent to include it or ban it? I really don't know how to answer those questions.

Thread: The Site
Arizona, USAfrenzied_coder8 years ago

Requesting mod for http://www.speedrun.com/Anodyne . The existing mod has not verified my run in 6 weeks, and has not responded to my twitch message in 3 weeks. (There are no super mods, because this is not a game series.)

YUMmy_Bacon5 und MarioManTAW gefällt das.
Thread: Anodyne
Arizona, USAfrenzied_coder8 years ago

See also, a less arbitrary category proposal: 200%.

jongyon7192p gefällt das.
Thread: Anodyne
Arizona, USAfrenzied_coder8 years ago

Since proposing a "148%" category in another thread, I've since then found some unused code in the game that defines a 200% completion achievement. The name "200%" and the terms for the achievement are both defined by the game's code, so it's not as arbitrary is my 148% category.

Have 49 cards, 10 health upgrades, the 3 broom extensions, and the 13 secrets, and then defeat Briar. The achievement is awarded during Briar's dying animation.

For the sake of consistency with other categories on this site, I propose moving the time-end event to the fade out transition that triggers the credits instead of Briar's dying animation.

Some things that are not explicitly included in this category: the cardboard box, the jump shoes, the 3 large keys, the broom (however, you probably need the broom to get the health upgrades from defeating bosses), any small keys, and defeating Sage.

Note that Secret 11 requires 1h49m20s of waiting. This sucks, but you gotta do it.

Note that this category is not possible glitchless, because Card 49 requires either the Wiggle Glitch or a void hole warp.

jongyon7192p gefällt das.
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