Kommentare
Thread: X-Men (1992)
Texas, USAdrush2115 years ago

Haven’t seen anyone do it yet, but console or cabinet should make doing one pretty easy. Would be a fun category.

Thread: X-Men (1992)
Texas, USAdrush2116 years ago

Showing the settings on Console would be pretty easy, though a little obnoxious since it would probably need to be shown before every run. I'm trying to think what a good CC limit would be. Are we thinking per stage CC use or lose, or total amount?

Thread: X-Men (1992)
Texas, USAdrush2116 years ago

What are you thinking for the rules on limited CC?

Texas, USAdrush2117 years ago

Sorry about that, I split in to 2 variations, Lvl 17 and Lvl 18. New links are working.

Thread: Chrono Cross
Texas, USAdrush2117 years ago

To add a bit to this, the PS Vita version of the game (fast disc speed) is faster than the PS3. I don't have an estimate on total time saved, but the transition screens are consistently faster by a small, but noticeable margin.

Thread: X-Men (1992)
Texas, USAdrush2117 years ago

That's correct. You have 4p/6p, normal/hard/expert, and JP/US for the console options.

Thread: X-Men (1992)
Texas, USAdrush2117 years ago

So if you put the videos of your run in 6P UCB up side by side with snakesoldier's, it is a different set of enemies and screen transitions. I actually submitted a run from PS3 Japanese 6P Expert that matches up with your run enemy for enemy. The UCB version plays quite a bit faster. Not a problem not splitting the category since there are so few runners, just wanted to suggest the difference.

Thread: X-Men (1992)
Texas, USAdrush2117 years ago

Hey guys, I've recently picked up the game and from watching the videos it seems like the emulators and 360/PS3 versions are way different. Should they be split into their own categories?

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