To update some of ya'll on what we plan for the rules and how we'll layout the categories, this is what we have. Keep in mind, this is still a WIP:
General Rules:
Timing:
- Timing starts when the loading circle has completely vanished. This is to help verifiers ensure all runs start at the same time since it can be rather challenging to see first input if the runner chooses not to hold a direction at the start for a specific reason.
- Timing ends on the first frame of the screen turning black. We chose this instead of last last input because there are many types of endings (flagpole, royal seed, wonder seed, button press) and we want to standardize it across all levels. Bowser's Rage Stage timing ends on button press since there is no fade out.
- IGT levels are an exception to these timing rules.
Restrictions:
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Runs must be attempted on a completed level.
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Multiplayer local coop is banned.
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Resetting levels for the intention of changing the position of upcoming obstacles (pipe and wonder seeds) is banned.
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Any run must start with a reset. This is to make sure start times are consistent across all levels since the animation when starting a level from the overworld is different from a reset, which can make it difficult to show exact starting times. Also, some levels have a notification at the start (i.e. badge challenges). IGT levels are an exception to this rule.
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Any character is allowed. This will be categorized by an annotation/filter containing all the options.
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Any badge is allowed, including badgeless. This will be categorized by an annotation/filter containing all the options.
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Any items are allowed, including items within the item balloon. This will NOT be categorized by a filter, though this may change if people are inclined to have one. One option is something like "Items" with "Used" & "Not Used".
Any% Rules:
Objective: Beat the level as fast as possible.
Any% Subcategories:
Any% Secret Exit Rules:
Objective: Beat the level as fast as possible while reaching the secret exit.
Any% Fake Exit Rules:
Objective: Beat the level as fast as possible while reaching the fake exit.
100% Rules:
Objective: Beat the level while obtaining all wonder seeds, all three "10 coins", and the top of the flagpole at least once. If the level has a secret exit, you must play the level twice and reach both exits. Fake exits do not count towards the 100% completion of a level, therefore are not required.
Levels that are not included on the leaderboards:
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The first Badge House
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All poplin houses
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Royal Seed Mansion
Thanks JKAR, I've updated the link.
The loading of the levels in switch and Wii/Wii U are identical for ILs. The only difference between switch and Wii/Wii U is grabbing the star. Wii and Wii U loads can differ, but if you wait in the star menu for about 3s, the Wii loads will be identical to Wii U loads. Also, levels that are larger like Toy Time 3, may be faster on switch cause the loads on Wii/Wii U are very slow.
In terms of routing, yes. The only differences in the 3DAS version are faster loads, the water level in Sea Slide is lower, so you can't surface swim over the gate underneath the bridge, you can't zoom out with cannons iirc, the pointer is bigger, and you can select stars rather than using the pointer to for levels like Good Egg L. There are probably other differences I'm missing, but the majority of strats from the Wii can be applied to 3DAS.
I'd be down for this. This makes running this catagory far more enjoyable. The times may have to be verified by moderators, but yeah I don't see how this could be an issue other than the parts where you have to LJ, but that's pretty much an autoscroller anyways.