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Ontario, CanadaTebt_W2 years ago

There are two extremely rare Korean editions of this game that were released. And one of them seems like it could be slightly faster for 106% IGT.

One of them, Korean 1.0, is almost exactly the same as NTSC-U 1.1 except for a couple tiny changes. The other, Korean 1.1, is fully dubbed with Korean voice actors and Korean text. Otherwise the same as NTSC-U 1.1.

Korean 1.0 has a glitch where once a time trial is completed, the game automatically enters three characters into the name entering screen and also automatically goes to the next part, which is finishing the level (or onto the screen where you can select restart trial or warp room if no relic is achieved). This is more consistent than manually pressing done at the bottom in other versions.

It should be possible to do the screen just as fast in real-time with going to "done", but this would be much more consistent and maybe save a couple seconds over a 106%.

It's a very small timesave and more about consistency than anything but still worth documenting imo. It's also pretty funny to think about how this super rare version could have something faster.

Here is a video of the glitch:

Here is an album I made comparing the differences between how the versions look on the disc/cover and the serial numbers. https://imgur.com/gallery/G4ro5Bd

PlayerGameSK, ViperUK und 2 Andere gefällt das.
Ontario, CanadaTebt_W3 years ago

https://docs.google.com/spreadsheets/d/1fAK9nqYQaF2kPjwxX6u913L3zlLpftRYibQDe-lrcIM/edit?usp=sharing

Just like I did for crash 3 a while ago, I made a spreadsheet with all the time trials WRs for TWoC since they're spread throughout several websites.

Cody gefällt das.
Ontario, CanadaTebt_W3 years ago

Thanks to dass for finding this!

The password screen used to be inaccessible on the japanese version, but now it turns out there are inputs you can do at the title screen to access it. This is good news because now a memory card is no longer needed for practicing 100% on console and now things like respawn cycles carried across gem screens and key bonus rounds can be practiced without first having to make a save file. Here are the inputs:

Up Up Down Down Left Right Left Right Left Right Circle

Dereklander, Sestain und 3 Andere gefällt das.
Ontario, CanadaTebt_W4 years ago

LeKukie figured a way to use analog sticks (and also tools most of the time) to perform zip-zag (not to be confused with zig-zag which is what we all know and love and is used in most crash 1-3 runs) RTA. This tech is used mostly just in TAS and requires alternating opposite directions every frame, and getting the analog messed up with a tool like a rubber band makes it "viable" since you only need to get that fast mashing on the dpad.

However, Crash 1 does not natively support analog and the only way to "use" it is by using certain controllers (mostly third party) that can map d-pad to analog.

Therefore, zip-zagging will be banned for Crash 1 RTA speedruns due to the game not having the "analog" you need for it natively supported. The use of controllers that can map d-pad to analog will still be allowed for use in this game, but not for zip-zagging because that is the only thing the controller provides a stupid advantage for which should not be usually possible within the game.

joeykastelic, buggle und 9 Andere gefällt das.
Ontario, CanadaTebt_W4 years ago

If you complete the Tawna bonus round in Sunset Vista and game over, you continue at Koala Kong on the map. If you do all the fast cycles for this and do the no death abuse setup for the 3rd floor out of bounds, you save 10-12s over the 40:07's cycles.

Important notes:

  • This is not worth going for if you already are not good enough to copy the 40:07's Sunset Vista cycles. Most of the timesave in those 12s is from the cycles you get while going for the token and the fact you don't have to death abuse to skip the box cutscene.
  • If you die an extra time in the levels leading up to or in Sunset Vista you will game over which kills your run immediately. Think about your consistency when going for this and whether you have exhausted other timesaves much greater than this available. EDIT: You also risk getting the Tawna bonus softlock that can happen sometimes. This is definitely not marathon or race viable lol
  • This game over abuse trick to continue at the next level works in a few other levels (see https://imgur.com/a/yIgk8ib ) but Sunset Vista is the only case where it saves time due to other levels having longer bonuses and/or the 3rd token being super close to the end of the level.

If you have to death abuse extra times this will save less and less. Here is a route for what extra lives to get: https://pastebin.com/kRiBZKS7 The lives you get in the last couple levels of island 1 will vary depending on if you do the OoB in Native Fortress or not, but I have routed this out in the pastebin.

You may feel intimidated by the idea of a no death abuse OoB setup in Sunset Vista since it's precise, but the setup is actually very free. Basically just hug the invisible wall I do in the video below and it should work 100% of the time.

Note that there are more cycle tricks you can do in the climb up to the 3rd floor but it seems they don't save cycles so they don't save time.

Video of the game over abuse skip, getting the tokens, and the cycles that save those 10-12s:

Cody gefällt das.
Ontario, CanadaTebt_W5 years ago

forward zigzag cycle practice

  • lights out any% cycles/jaws of darkness god cycle (death abuse at the first checkpoint in lights out, and try to catch the best cycles you can in lights out and jaws). open area practice
  • bridge levels
  • jungle rollers straight path after the arrow+striped crate (clear the obstacles first)
  • toxic waste (really good for improving on keeping your zigzag less "all over the place") left zigzag cycle practice
  • great gate any% god cycle (death abuse at the checkpoint and beat all the cycles).
  • native fortress end cycles (death abuse at the last checkpoint, and try to repeat the cycles seen in Koji's 40:27).
  • slippery climb any% respawn jesus cycle (suboptimal but good for improving movement. die at the start of the level, don't do any spike jumps at the start, and beat all the cycles. the stairs at the end of the first floor require decent zigzag to make). open area practice
  • beginning of native fortress
  • extra life cache in castle machinery right zigzag cycle practice
  • heavy machinery any% jesus cycle (death abuse after the checkpoint, do standard strats seen in Koji's 40:27 so you are set up to start zigzagging to the right in order to beat the 5 steam vents near the end before the platform that goes up)
  • slippery climb 2nd floor any% god cycle (death abuse after the checkpoint open area practice
  • beginning of native fortress
  • extra life cache in castle machinery downward zigzag cycle practice
  • boulder skip in boulder dash (after the 2nd checkpoint: outrun the boulder to the point where you can ride the purple gem to the secret area without having to wait for the boulder. note that this is easier on ntsc-j since the boulder is slower on that version).
  • sunset vista any% god cycle from boulder dash death abuse (die at the first checkpoint, zigzag hard, and try to get cycles in sunset vista) open area practice
  • boulders (more of an open level with no cycles to worry about. before the first checkpoint there aren't many obstacles in the way).
joeykastelic, CDRomatron, und NovaFortune gefällt das.
Ontario, CanadaTebt_W5 years ago

There is a neat glitch in the first three MCF games (though it feels harder in Huntsville and Ravenhearst) that allows you to skip all the levels after completing the first one.

Pulling this off requires some really hard mashing on the "NEXT" button that appears after beating the first level. Normally, hitting this button moves you to the next level, but it seems that if you mash fast enough, each additional mash will skip 1 level. If you mash enough times, you will be brought to the screen that is supposed to be before the final level in which you find the jewel box and stuff, but when you hit "Start Investigating" it brings you to the message from the Queen which means you beat the game.

This glitch is odd mainly because it's weird to think that the developers oversaw this bug. Though, it's not a simple skip to pull off as it requires fast mashing on your mouse. I think this might be lag based, though I'm not positive.

Oddly, your time isn't displayed in the "top agents" list on the main menu after you finish. However, you can still see your time in the save file menu and on the jewel box level screen.

EDIT: It has been confirmed to be lag based. You'll need a slower computer to pull this off.

Here is my really old video demonstrating this:

Ontario, CanadaTebt_W6 years ago

△△△△×◻△△ △△◻×△◯△△ △◯◻△×××× Everything is done and unlocked. 100% complete.

△△×△◯◯◻△ ◻◯◻△◻◻×◯ ◻◻△◻××△△ All main levels unlocked + The Lost City’s green gem is collected. This password is useful for any% practice as all the levels are unlocked, and the green gem is collected so you can get the lives in Castle Machinery for practicing. By having no other gems unlocked, the box screen still shows up at the end so you can practice carrying the cycles from the Rolling Stones death abuse to Native Fortress (global cycles still run during the Hog Wild box screen that is not skipped).

△△×△△◯×△ ◻×◯◻◯◻×◯ ◻◻△◻◯△◻× All main levels unlocked, and no gems or keys are collected. Not recommended for practicing unless you are on emulator and have save states, as you will run out of lives quick and have to keep continuing after game overs before being able to continue practicing. However, this can be used for practicing The Lost City and Temple Ruins cycles that you carry from Up The Creek in any% (global cycles still run during the gem screen in The Lost City).

△△×◻△◻◻× △△◻×△◻◻× △××△◻××◻ Everything is complete except for the Jaws Of Darkness Cortex Bonus, so it can be practiced.

△△△◯×◻◻× △△◻×△◯◯△ △×◯◻△××◻ Everything is complete except for the Sunset Vista Cortex Bonus, so it can be practiced.

Oct 2020 password generator by dass: https://mandude.github.io/crash-bandicoot-pwgen/

There are lots of other passwords that could be useful, but these are the ones that I think people will use the most. If you need a password but you don't think other people will need it, try out the password generator linked above!

Password generator tool by Dezgeg: https://cdn.rawgit.com/dezgeg/crash-bandicoot-password-cracking/master/pwgen.html

Forum post about the password generator with level codes, etc: http://crashbandicoot.wikia.com/wiki/Thread:21352

Github for the password generator: https://github.com/dezgeg/crash-bandicoot-password-cracking

IvanderLatidjan, VENGENZ und 4 Andere gefällt das.
Ontario, CanadaTebt_W7 years ago

http://imgur.com/Ijd4EOD And, a few minutes ago when I went on the site again and I had 113 notifications of those two things in the picture?

Has this happened before? Is there a way to fix it?

ROMaster2 gefällt das.
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Speedrunning since 2015, watching since 2007 - Crash Bandicoot 1 100% WR Holder | 🇨🇦 | He/Him | 24
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