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Pennsylvania, USASlackanater8 months ago

Hello I'm looking into a no hit/damage run and was wondering if there was any documentation on minupulating boss patterns? There seams to be some very agresive patterns. If there is not a way to manip them maybe and early indicator of what pattern you will get. Thanks

SableSoldi3r gefällt das.
Pennsylvania, USASlackanater1 year ago

I was asked yesterday about a no hit run of this game. My first questions is does anyone know of one? Second would be any advice on how to make this posable? In other games I have done it has been important to manipulate some aspects of the game like enemy spawns of item drops but do far I have not found anything. Any help would be greatly appreciated I'm not sure I'm going to grind it but I'm taking a quick look at it.

Pennsylvania, USASlackanater2 years ago

Hello all, I recently picked up GNG to see if I could do a damageless play through. I’m finding it to be a really fun game. I know it gets a lot of hate but I’m enjoying it. I have found the Arremers to be difficult. I was wondering if anyone has dove into the memory to determine how they work. I noticed that when you walk up to them the will ether immediately go right or left. I’m looking to determine what causes then to choose left or right. Any ideas before I dive into the memory?

ViggoTheeCarpathian gefällt das.
Pennsylvania, USASlackanater2 years ago

Hey all, Yesterday I did a damageless run of Rygar. I thought is was fun! At just over 10 minutes it is a nice short route. It has Airwalks, a clip, a point grind so it checks all the boxes for a Rygar run. In the end it will be a risky Ligar fight that will be fastest. Let me know if you all think it would be a fun category.

polsvoice, peco_de_guile und 4 Andere gefällt das.
Pennsylvania, USASlackanater2 years ago

Hey all I have always been curious about this run. I put it in for a few minutes yesterday and had fun so I'm reaching out for some future understanding. My first question is why don't runners do the 5 dodge first round like the TAS? Is it because it makes round 2 slower? I'm Imagining with out the TAS slide you can move fast enough. This leads me to the TAS slide, what are the inputs that makes this happen? Thanks for your help

Bokonon_Lives gefällt das.
Pennsylvania, USASlackanater3 years ago

Hey all. I just played this with a buddy of mine for the first time and found it very fun. When I looked into the speedrun I wondered if there was preferred rom to run on? I'm looking into getting a cart but for save state practice I will be using an everdrive.

Pennsylvania, USASlackanater3 years ago

Hey all yesterday I discovered a set up for a consistent Abobo De-Spawn. Not only can you use it on the double Abobos but the tech works on and two enemies. I believe there is more to learn here with the AI so I think this is just the beginning. I

xenkaroshi, LRock617 und 2 Andere gefällt das.
Pennsylvania, USASlackanater3 years ago

Hey all, as some of you know I recently was able to complete a run of Ninja Gaiden damageless. There has been lots of talk about whether it should be a new category. My first though was due to the immense difficulty in even completing a run, that no one would even want to try. That is not the case many people have reached out and said that they will be attempting the run. Though my run was not aimed at speed this run could be optimized to be very fast. Also because it allows no damage boosts the routing will be unique to any other category. I also believe that the run would be well received by none speed runners and may help the growth of Ninja Gaiden speedruns. Please let me know what you all think? https://m.youtube.com/watch?v=cJtmZpRTVO8&t=753s

NinpoManiac, hahhah42 und 8 Andere gefällt das.
Pennsylvania, USASlackanater3 years ago

Hey all. With the new route that has been developed I believe that we are going to see our top times getting very close. I just recently tied Space Colonizers 3:22 though I'm not too concerned about the tie as we both are currently grinding for lower times. What do you all think about adding milliseconds to separate the top times?

Pear, consoleplayercentury und 3 Andere gefällt das.
Pennsylvania, USASlackanater4 years ago

Hey everyone! I'm looking to get my Kung Fu fix as I have not played for a while now. I'm considering high score attempts but first I thought it would be fun to try the PAL release. It would be very different as the timing would be much slower and I'm curious is the spawns and mechanics would be different. Does anyone know if there is a way to play the PAL version without the cart? I have tried to download a PAL rom but it does not seam to be different. I have tried it in my front loader as well as my top loader. Not sure if I just don't have the right rom. It may not be possible and in that case I will just have to buy the PAL cart.

Pennsylvania, USASlackanater4 years ago

Hey all! Just picked up Jaws for the new year and so far love the run. I do have a quick question. I'm following the tutorial to get started and then have tried to modify it to mimic the WR. Everything seams to work great until after the bonus stage I'm getting an encounter right before getting the receiver? I'm not sure if there is a minip I'm missing?

Pennsylvania, USASlackanater4 years ago

Hey all. I have been throwing around the idea of a damage less category for a while now and wanted to know what everyone thinks. We all know that taking damage makes you run faster in Kung Fu. But that is not very "Kung Fu" a real master would never get hit.

There are some runs on Youtube but they are not put together for speed. So I did a run last night and I have to say it was fun. I required routing the game very different from the standard route. Yes it is still the same game but it somehow feels a bit different.

As Game A and Game B get more and more optimized this category could get more people into Kung Fu as there is a lot of work to do to optimize it. Please give me some feedback.

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