*Mod note - Retimed to 9 minutes 5 seconds with LRT of 7 minutes 55 seconds.
Hey Grais, while the RTA for this is faster than the previous run, the combined times is actually a few seconds shorter than your previous WR. That makes this an RTA WR only, not an official WR.
Sorry, I meant like guide or process to play/ emulate the Amiga. I tried my best to emulate Amiga, but had no luck. Haven't had the issue before, but I may just need to be more patient and give it another try in the future.
Nice run and fun game, had it in my followed games for a while and remember you recommended it. Super cute.
Leo, there is the Surgeon Sim Speedrun Discord which also has a room for SS2 specifically - I wasn't sure if you might want to do that instead for the speedrunning community (This is now for Jirono/ the active mod)
Great run, please have FPS showing or show VSYNC setting off when submitting future runs or they may not be approved.
Hey all, I wanted to recommend the Any% - Checkpoints Mandatory run for new players. Due to the nature of the Any% run, a lot of tricks involve huge time losses if you fail after doing a checkpoint skip. This new category will be much more forgiving for everyone running the game (new and old). We also don't have any submissions for it yet, so it's a free world record!
Side note - Space % has also been added for those that wanted to end the run on completing space level, but not collect every piece of bread in the game like in 100%
Fair enough! As long as you start with completing Adventure then that's fine.
Sorry, but I would disagree - the in order is due to levels being locked when you first get the game. You normally wouldn't unlock the hardest level until you complete the other two. I'm open to doing a separate category, but those resets are part of the run.
Congrats! I'm going to try to get below 13, but I think my limit is in the 12.9 region.
Timers function effectively different. MS timing should be removed from 1.0 runs in general. Additionally due to a menuing glitch, I think menuing while in a level should disqualify runs in speedrun mode (it pauses the timer, but continues the bean movement)