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Lauf: Half-Life
NorwayD00Mka12 days ago

AUF

Sythka gefällt das.
Lauf: Half-Life
NorwayD00Mka1 month ago

gz on sub 40

Lauf: Half-Life
NorwayD00Mka1 month ago

gz

Lauf: Darkwood
NorwayD00Mka1 month ago

No hard feelings. Great technique on evading attacks though

Lauf: Darkwood
NorwayD00Mka1 month ago

This run barely passes the "Clear intention to complete the game fast" bar. I don't think that the almost 10 minutes of wandering around at 43 minutes into the run were intentional so I'll let it slide.

Also I'm adjusting the run time to 1:06:07. Start of the timer (-28s) and removing the loading time between the 1st and 2nd chapter (-42s)

Thread: Haydee
NorwayD00Mka5 months ago
Dieser Kommentar wurde gelöscht
Thread: Haydee
NorwayD00Mka5 months ago
Dieser Kommentar wurde gelöscht
Unbekannt
NorwayD00Mka6 months ago

I believe that the main timing method for the leaderboards has to be IGT, not RTA.

There was no reason for it to be the way it is in the 1st place, but now when there is an autosplitter it would be even better to have the main timing method as IGT so the time is consistent for everyone.

Here is an example where IGT and Real time are worlds apart, I guess that's mostly due to different loading times on systems

Thread: Darkwood
NorwayD00Mka3 years ago

any% is literally any%, it's about finishing the game however you like without cheating the fastest way. You can't choose to count something invalid just because you don't like it. At this point this is the fastest way.

Lets just imagine, that I didn't tell people that you could check the code through the file, and just submitted the run in which I run straight to the train. There is still 1 to 10000 chance that I can guess the right code from the 1st try(it cuts about 4 minutes of the run, so I can try a lot of combinations in 4 minutes and still beat the best time). So I could possibly run the game over and over again until I get lucky. Would you count that as a valid run? You just don't want to accept that you don't want to run the game this way.

I don't think that I must forbid people to run the game as they want to, especially if it's a Glitched any% run. But if you still want to run glitched but without the access to the save file, I created an any% noSaveFile category for those who get offended that a normal any% runs ruin the plot of the game. But that's a bad idea because whenever we find a way to skip the train I'll have to merge the 2 categories, because there are no other ways to exploit the save file's data. If I were you, I'd just find a way to skip the train code.

Thread: Darkwood
NorwayD00Mka3 years ago

The code is generated randomly at the start of the world's generation indeed. The problem is that you don't have to get the code in the game itself. You can possibly go to the train and just randomly guess it, which is the fastest possible way to get to the end of 1st chapter. That's why it is allowed by the rules to view the save file where you can find the exact code and reduce the randomness of the run. The save file is located in C:\Users(Your Windows username)\AppData\LocalLow\Acid Wizard Studio\Darkwood(Your save profile)\sav.dat , search "id":"door_trainWreck","digits":4,"number": and you will get your code. If you feel that that's unfair, you could always run glitchless category.

Thread: Darkwood
NorwayD00Mka3 years ago

It doesn't make any sense, because we don't count the load times, and I believe the game physics are FixedUpdate, not Update. But I added the separation specially for you.

RapixOnGaming gefällt das.
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