Update on the new All Tracks TAS
11 months ago
Vermont, USA

It's been quite awhile since I've wrote anything regarding the TAS for this game. I've taken a considerable break from the game and just now re-engaging with the game.

The TAS is the one I've been working on since mid 2022 after implementing new strategies and wall clips into the run. The TAS nowadays looks a little different, the routing still remains the same but overall better racing is occurring.

Most of this will be the best iteration yet, and most likely my last in terms of optimization. I've been at this now for awhile and I feel like this one will end up being "the one" so to speak.

I'm unsure as of right now what the final time will be, however it might end up somewhere with a 2:03 maybe even a 2:02 if everything ends up working. I've been pushing for a long time to see if breaking the sub 2 hr barrier is even doable, the game is quite long and the tricks don't end up being easy.

Hopefully if you read this, maybe by the time you do or are now the TAS is still in production or better yet finished. I do hope you all enjoy this last TAS I'll do for the game, as it will show my best efforts applied.

MixMastaPJ und AntBlueR gefällt das.
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