Continuing Maps ripping
11 months ago
Toronto, ON, Canada

There are already some maps in SMS power but just 3: https://www.smspower.org/Maps/Asterix-SMS?gallerypage=Round+1-1+%28Asterix%29

I've decided to continue the work and focus on levels that might have potential improvements. there are 3 maps ready here https://www.figma.com/file/C50QalEF62MMz7DQRE8Zcd/SMS---Asterix?type=design&node-id=14%3A39&t=lY2Gv8CujO9iVM5o-1

it's a bit time consuming, I'm taking many screen shot and assemble them in figma. If I want to remove asterix/obelix I need to crop a part of the map and align on top of the character (longest part)

I've already post in SMS Power, but it seems slow to have them uploading on the website plus I need to make sure it looks good. https://www.smspower.org/forums/14917-AsterixMapRipping#126450

personally I prefere to have a space between levels, it helps to see potentional skip from the top (like in 4-3) and I really don't mind having multiple asterix/obelix in the map. for example this one:

4-3 level

I think it's better to add the map we currently have here, better than not having it. I can export them in a zip

What's next? I'm thinking to look at hacking the game to disabled colision and allow double jumps, this way I can explore the all map. Also I will try this Screenshot Autostitcher software to generate a map

Bearbeitet von der Autor 11 months ago
Ontario, Canada

If there's no item or enemy sprites to capture on the screen, you can go to SMS -> Settings and set Display Objects to false to hide Asterix/Obelix. Assuming you're using BizHawk, of course.

I like the small gap between screens too. It's nice to know where the screen will scroll.

Toronto, ON, Canada

yes I know this option, but for some level I kind of need to see the character so I don't fall or die ahah. also kind of lazy to turn it on & off between screenshots.

if I can figure out ignoring the horizontal colision then it would help to walk through everything like a ghost

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