Crash Team Racing: Game Rules + Emulator Rules
21 days ago
Finland
ModeratorAhvena
He/Him, They/Them
21 days ago

[Rules presented here are identical to ones in the Game rules section]

Make sure to highlight/trim your VODs appropriately so that the run starts shortly after it begins! Submissions for top 5 times are subject to rejection if they do not adhere to a reasonable quality standard (e.g. no major amount of frame drops, video or audio stuttering or unrecognizably pixelated footage).

Using in-game cheats is banned unless specified otherwise.

Timing method: All runs except All Time Trials use Real Time Attack (RTA) timing convention, meaning they are timed using an external timer. In-game Time (IGT) is NOT used for these categories except All Time Trials.

Hardware: Runs performed using consoles with a physical disc copy go under the ‘Disc’ subcategory. This means PS1, PS2 and PS3. Runs performed using a virtual console digital PSN release of the game go under the ‘Virtual Console’ subcategory. This includes PS3, PSP, PSVita and PSTV.

Emulated runs go under the 'Emulator' subcategory.

Emulation:

Legacy runs are kept intact on the boards they were submitted to.

Accepted Emulators:

Legacy runs are kept intact on the boards they were submitted to.

Emulated runs MUST follow these rules:

  • Savestates on emulators must not be used to reset runs.
  • You must capture the entire window to show what emulator is being used or toggle help (F1) on Mednafen to show version number.
  • You must also state what emulator is being used when submitting your run.

BizHawk users MUST follow these rules:

  • Games can only run under the cue format.
  • Config > Speed/Skip > Audio Throttle

To verify that you are running with Audio Throttle enabled you must hit the increase/decrease speed keys [+/-] it will display a message on screen.

If you're using the Octoshock core

  • PSX > Options
  • Select either mednafen mode option
Zubirous likes this