التعليقات
ripWSB9 days ago

Grabbing red pins in various ways can lead to some interesting things in this game. There may be more out there yet to be found but so far, two very useful glitches involving grabbing of red pins are as follows:

  1. "Ghost mode" Ray What does it do? Ray is able to walk through walls, fall off of walkable surfaces but will die, most agents/nurses will disappear if you approach their areas from this out of bounds limbo state. How to do this? When a cutscene is triggered, either by sticker placement or moving Ray through a trigger point, if you grab a red pin within a certain amount of time (this can vary - some are more precise than others, most seem to be pretty lenient though), then when you get out of the cutscene Ray will be in his weird limbo state of being able to pass through a lot of walls.
  2. "Invincible mode" Ray What does it do? Ray is immune to agents/nurses, they will still see him but won't be able to grab and kill, you can fall off the walkable surface into the void but most of the time Ray will not die. How to do this? While hitting and hold the mindread ability, quickly (but not instantly?) tap the launch arm button directed at a red pin. If it works you'll see the spaghetti arm kind of reach out but not actually grab the pin. On PC, you can re-map the mindread & launch arm abilities onto one button (R2 in the clip below) and then you just use that combined button to reach toward a red pin. No timing of inputs is necessary for this version.
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ripWSB9 days ago

Playing on PC makes both trigger buttons (L2 & R2) into the mindread buttons for me for some reason. If I rebind one of those in the Steam controller mapping to be the same button/keystroke as the launch arm button (so that R2 mindreads and launches at the same time, I guess?), when R2 is used on a regular pin Ray becomes invincible to the agents/nurses until I grab a new pin. Also, you can fall off the map at most places and fall into the void forever.

ripWSB9 days ago

Ok, so may have found a solution. May not be the best solution, but it's working so far so I'll take it. But the process involves deleting both a level & a settings file in both the registry as well as where the steam cloud stores saves (I think?). If you delete the level/settings files in either but not both, it won't work. But somehow deleting both files in both locations seems to give you a fresh game file the next time you open it.

ripWSB11 days ago

Anyone have any idea where these are stored at for Steam? I've been looking and googling for like 20 minutes but haven't found anything promising. Was hoping to delete the save to start fresh for 100% runs.

ripWSB17 days ago

Uh... ignore the weirdass colors lol

ripWSB19 days ago

I think this could save up to about 8 seconds or so compared to the "up top" route where you jump up that elevator shaft and get back in bounds at the spot with all the agents. This alternative route gets a little scary since all the agents are present once you get to that area but still shouldn't be too bad.

موضوع: Haven Park
ripWSB1 month ago

From what I can tell, the Switch launch just requires mashing jump after exiting to menu and then loading a save. It doesn't necessarily have to be a fast mash and I don't know how long you have to mash but the launch seems to be relatively consistent at least.

موضوع: Spiritfarer
ripWSB1 month ago

How long do you think a run like that would take? It sounds pretty fun. I've always thought an "all spirits through the everdoor" run or something would be interesting.

SnowflakeT المعجبون بهذا
ripWSB2 months ago

Will loadless times be added to the leaderboards at some point?

موضوع: Haven Park
ripWSB4 months ago

I'm going to delete my glitchless run that skips the cable car until things get decided but personally, my plan going forward is to run using a ruleset of :

  1. must finish each quest and can't do a Grandma cutscene without her being there (aka, do the crown quest and clear the cable car path)

  2. can't do the super jump

  3. can't go OoB or do the OoB upwarp

  4. can't clip through physical objects like walls to get around obstructions

LRFLEW المعجبون بهذا
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ripWSB4 months ago

How exactly do those work? I had a few accidental ones in my casual playthrough but now that I'd like to do them on purpose, I have no idea what the secret is to get it to work.

موضوع: Haven Park
ripWSB4 months ago

Walking through the stronghold wall to get to the Old Castle campsite. Basically just wiggle up and down when on the left side of the gate to walk through the wall (clip from ver 1.2.3 on pc)

Jumping up the slope to skip the cable car ride. When you start walking up the path that goes up where you normally remove the debris from the cable car path, on the first major turn left, you can climb that slope by just jumping up it. Compared to some of the other jumpable slope surfaces, this one is pretty comfy and consistent (clip from ver 1.2.3 on pc)

How does the Switch super jump trick work? Has anyone tried that on PC?

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ripWSB5 months ago

Was watching the run and was curious what the glitches are for this run?

ripWSB5 months ago

Could always go with similar timing rules as the full game. The prologue is the same sort of "fix boat then sail away" premise except you only need to get the plant and not fix everything else. For my run I just started time at selecting new game and then ended at final fade to black after choosing to sail away.

I did find where the game devs had done a run. They started the timer as the loading screen image thing was disappearing and ended when the final decision to sail away was selected. They also smartly started the fire while waiting for the axolotl dude at the end so I gotta try that in a run now. Dev run down below:

Or, something like time starts as the save icon (captain's face) starts to or completely disappears and time ends at final fade to black after choosing to sail away would also be pretty easy for timing purposes, too. Probably doesn't matter too much, tbh

ripWSB5 months ago

Would there be any interest in adding the prologue as a category? I suppose it's technically another game by itself (and only available on pc, I think?) but might be just as easy to keep the prologue and main game all together?

Edit: it's a short run but still pretty fun. My best attempt so far

موضوع: Coffee Talk
ripWSB1 year ago

Made a spreadsheet to help facilitate finding drinks once they start asking for 2, 3, and especially 4 beverage quality options in challenge mode.

https://docs.google.com/spreadsheets/d/1PXHF-XKhxl1sTb32oXhwzOC--6V_AzoroFT0RsJsBes/edit?usp=sharing

So once you get into the part where they ask for drinks by name or by beverage quality, you can either :

  1. Type the full drink name (not case sensitive)
  2. If given 1 beverage quality option, look to the right in the table that has combinations that work
  3. If give 2-4 beverage quality options, type them in the black box respective to the WARM/COOL/SWEET/BITTER quality they're asking about (not case sensitive)
  • When typing these in, if they ask for plain warm/cool/sweet/bitter, just type the first letter of the word (so w for warm, c for cool, etc.)
  • If they ask for "not _____", just type n in the corresponding quality
  • If they ask for "less _____", just type l (it's an L) in the corresponding quality
  • If they ask for "extra _____", just type e in the corresponding quality

Based on some awesome work done by Steam user BOT MrPAPAPABLO ( https://steamcommunity.com/sharedfiles/filedetails/?id=2590997397 ) who included a spreadsheet with a ton of drinks & beverage qualities and also this handy web page for plugging-and-chugging those beverage qualities ( https://steamcommunity.com/linkfilter/?url=https://coffee-guru-js.vercel.app/index.html ).

موضوع: Coffee Talk
ripWSB1 year ago

I know the rules technically say 'play game' is the start of the run but I'm assuming if we want to start with 'endless' instead that'd be fine, too? Since either game option allows for achievement earning progress to be made.

The all achievements category sounds like it could be fun but I'd personally want to get the challenge mode related stuff out of the way sooner rather than later.

M0ka المعجبون بهذا
ripWSB1 year ago

Whenever Hitfilm decides it wants to work and export the video, I'll add it here. Maybe having 6 playthroughs going at the same time is a bit much. Until then, the time differences for the first three loads are looking like :

Initial load xbox series x - fastest ps5 - 6.3/6.4 seconds slower switch - 2.3 seconds slower ps4 - 8.7 seconds slower

Second load after cutscene xbox series x - fastest ps5 - 15.5/15.6 seconds slower switch - 19.3/19.5 seconds slower ps4 - 20.3 seconds slower

Load going into sewer xbox series x - fastest ps5 - 11.4/11.9 seconds slower switch - 9.2 seconds slower ps4 - 14.8 seconds slower

SongofSoil المعجبون بهذا
ripWSB1 year ago

I was seeing a lot of variation in load times comparing between xbox/playstation/switch. Just the first three load screens alone load could vary from slowest to fastest by up to 20 seconds per load. So over a full run, assuming the rest follow suit, that'd be a huge difference.

From what I could tell it was looking like xbox (series x was the playthrough I was looking at) loaded fastest, followed by ps5/switch (surprisingly, switch loaded relatively quickly), then ps4 coming in last. I'd assume xboxone would be close to ps4 maybe?

I'll try and throw a quick comparisons video together. That's interesting about the N. American & European console/version differences.

HeyFrench المعجبون بهذا
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