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OoT speedruns are only accepted on an official Nintendo release of the game, such as N64 cartridge, Wii VC, gamecube disc, etc. We make an exception for Project64 versions 1.6 or 1.7 as an emulator that the moderators are familiar with and can verify easily. Even this one exception comes with the tradeoff that runs submitted on emulator can't be within 10% of the WR time. This incentivizes new players to learn on emulator if it is their only option but move to a real console if they decide to invest the time to get good.
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