Yeah, its a bit sad the run turned out like that... like all of chapter 9 through uh... 17-1 can be RIP if you either get a dodge/miss or take too much damage/grenadier.
Safety saving is pretty fast in the game though, so it helps when you are starting out.
Everytime you run across the map, it is RNG whether you live or not. The grenadiers also launch in set places and you have to hope that you guessed correctly, otherwise you cannot complete the chapter's strat.
I noticed that there are saves available with the transfers available, but I am unsure which file I am suppose to load for the run, as there are 3 files that have 4 clears, which I believe is the file used for the easy mode with transfers run. I never played Path of Radiance so I am unsure how transfer files work.
I was thinking of running this game, but I already have a Japanese Wii and was wondering if there is any differences between the two systems when came to speedrunning FFCC.